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https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
Significantly optimize LevelDB database backend
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parent
6e565e93d1
commit
5905c34ec0
@ -17,6 +17,7 @@
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#include <stdexcept>
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#include <cerrno>
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#include <cstring>
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#include <vector>
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#include "config.h"
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#include "PlayerAttributes.h"
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#include "TileGenerator.h"
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@ -308,17 +309,17 @@ void TileGenerator::openDb(const std::string &input)
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void TileGenerator::loadBlocks()
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{
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std::vector<int64_t> vec = m_db->getBlockPos();
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for(unsigned int i = 0; i < vec.size(); i++) {
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BlockPos pos = decodeBlockPos(vec[i]);
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for(std::vector<int64_t>::iterator it = vec.begin(); it != vec.end(); ++it) {
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BlockPos pos = decodeBlockPos(*it);
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// Check that it's in geometry (from --geometry option)
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if (pos.x < m_geomX || pos.x > m_geomX2 || pos.z < m_geomY || pos.z > m_geomY2) {
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continue;
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}
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if (pos.y < m_yMin * 16) {
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continue;
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}
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if (pos.y > m_yMax * 16) {
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// Check that it's between --miny and --maxy
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if (pos.y < m_yMin * 16 || pos.y > m_yMax * 16) {
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continue;
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}
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// Adjust minimum and maximum positions to the nearest block
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if (pos.x < m_xMin) {
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m_xMin = pos.x;
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}
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@ -17,46 +17,56 @@ inline std::string i64tos(int64_t i) {
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DBLevelDB::DBLevelDB(const std::string &mapdir) {
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leveldb::Options options;
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posCacheLoaded = false;
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options.create_if_missing = false;
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leveldb::Status status = leveldb::DB::Open(options, mapdir + "map.db", &m_db);
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leveldb::Status status = leveldb::DB::Open(options, mapdir + "map.db", &db);
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if(!status.ok())
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throw std::runtime_error("Failed to open Database");
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}
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DBLevelDB::~DBLevelDB() {
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delete m_db;
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delete db;
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}
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std::vector<int64_t> DBLevelDB::getBlockPos() {
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std::vector<int64_t> vec;
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std::set<int64_t> s;
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leveldb::Iterator* it = m_db->NewIterator(leveldb::ReadOptions());
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for (it->SeekToFirst(); it->Valid(); it->Next()) {
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vec.push_back(stoi64(it->key().ToString()));
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s.insert(stoi64(it->key().ToString()));
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}
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delete it;
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m_bpcache = s;
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return vec;
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loadPosCache();
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return posCache;
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}
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DBBlockList DBLevelDB::getBlocksOnZ(int zPos)
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{
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void DBLevelDB::loadPosCache() {
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if (posCacheLoaded) {
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return;
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}
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leveldb::Iterator * it = db->NewIterator(leveldb::ReadOptions());
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for (it->SeekToFirst(); it->Valid(); it->Next()) {
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posCache.push_back(stoi64(it->key().ToString()));
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}
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delete it;
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posCacheLoaded = true;
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}
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DBBlockList DBLevelDB::getBlocksOnZ(int zPos) {
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DBBlockList blocks;
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std::string datastr;
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leveldb::Status status;
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int64_t psMin;
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int64_t psMax;
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psMin = (zPos * 16777216l) - 0x800000;
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psMax = (zPos * 16777216l) + 0x7fffff;
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int64_t psMin = (zPos * 16777216L) - 0x800000;
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int64_t psMax = (zPos * 16777216L) + 0x7fffff;
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for(int64_t i = psMin; i <= psMax; i++) { // FIXME: This is still very very inefficent (even with m_bpcache)
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if(m_bpcache.find(i) == m_bpcache.end())
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for (std::vector<int64_t>::iterator it = posCache.begin(); it != posCache.end(); ++it) {
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int64_t i = *it;
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if (i < psMin || i > psMax) {
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continue;
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status = m_db->Get(leveldb::ReadOptions(), i64tos(i), &datastr);
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if(status.ok())
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blocks.push_back( DBBlock( i, std::basic_string<unsigned char>( (const unsigned char*) datastr.c_str(), datastr.size() ) ) );
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}
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status = db->Get(leveldb::ReadOptions(), i64tos(i), &datastr);
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if (status.ok()) {
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blocks.push_back(
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DBBlock(i,
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std::basic_string<unsigned char>((const unsigned char*) datastr.data(), datastr.size())
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)
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);
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}
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}
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return blocks;
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@ -3,7 +3,6 @@
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#include "db.h"
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#include <leveldb/db.h>
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#include <set>
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class DBLevelDB : public DB {
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public:
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@ -12,8 +11,12 @@ public:
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virtual DBBlockList getBlocksOnZ(int zPos);
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~DBLevelDB();
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private:
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leveldb::DB *m_db;
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std::set<int64_t> m_bpcache;
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void loadPosCache();
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leveldb::DB *db;
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bool posCacheLoaded;
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std::vector<int64_t> posCache;
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};
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#endif // _DB_LEVELDB_H
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@ -5,7 +5,7 @@
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#define SQLRES(f, good) \
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result = (sqlite3_##f);\
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if (result != good) {\
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throw std::runtime_error(sqlite3_errmsg(m_db));\
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throw std::runtime_error(sqlite3_errmsg(db));\
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}
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#define SQLOK(f) SQLRES(f, SQLITE_OK)
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@ -13,13 +13,13 @@ DBSQLite3::DBSQLite3(const std::string &mapdir) {
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int result;
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std::string db_name = mapdir + "map.sqlite";
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SQLOK(open_v2(db_name.c_str(), &m_db, SQLITE_OPEN_READONLY | SQLITE_OPEN_PRIVATECACHE, 0))
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SQLOK(open_v2(db_name.c_str(), &db, SQLITE_OPEN_READONLY | SQLITE_OPEN_PRIVATECACHE, 0))
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SQLOK(prepare_v2(m_db,
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SQLOK(prepare_v2(db,
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"SELECT pos, data FROM blocks WHERE (pos >= ? AND pos <= ?)",
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-1, &stmt_get_blocks, NULL))
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SQLOK(prepare_v2(m_db,
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SQLOK(prepare_v2(db,
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"SELECT pos FROM blocks",
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-1, &stmt_get_block_pos, NULL))
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}
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@ -29,12 +29,12 @@ DBSQLite3::~DBSQLite3() {
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SQLOK(finalize(stmt_get_blocks));
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SQLOK(finalize(stmt_get_block_pos));
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SQLOK(close(m_db));
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SQLOK(close(db));
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}
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std::vector<int64_t> DBSQLite3::getBlockPos() {
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std::vector<int64_t> vec;
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int result = 0;
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int result;
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while ((result = sqlite3_step(stmt_get_block_pos)) != SQLITE_DONE) {
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if (result == SQLITE_ROW) {
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int64_t blockpos = sqlite3_column_int64(stmt_get_block_pos, 0);
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@ -42,9 +42,10 @@ std::vector<int64_t> DBSQLite3::getBlockPos() {
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} else if (result == SQLITE_BUSY) { // Wait some time and try again
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usleep(10000);
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} else {
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throw std::runtime_error(sqlite3_errmsg(m_db));
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throw std::runtime_error(sqlite3_errmsg(db));
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}
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}
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SQLOK(reset(stmt_get_block_pos));
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return vec;
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}
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@ -52,15 +53,13 @@ DBBlockList DBSQLite3::getBlocksOnZ(int zPos)
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{
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DBBlockList blocks;
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sqlite3_int64 psMin;
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sqlite3_int64 psMax;
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int64_t psMin = (static_cast<sqlite3_int64>(zPos) * 16777216L) - 0x800000;
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int64_t psMax = (static_cast<sqlite3_int64>(zPos) * 16777216L) + 0x7fffff;
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psMin = (static_cast<sqlite3_int64>(zPos) * 16777216L) - 0x800000;
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psMax = (static_cast<sqlite3_int64>(zPos) * 16777216L) + 0x7fffff;
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sqlite3_bind_int64(stmt_get_blocks, 1, psMin);
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sqlite3_bind_int64(stmt_get_blocks, 2, psMax);
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int result = 0;
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int result;
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while ((result = sqlite3_step(stmt_get_blocks)) != SQLITE_DONE) {
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if (result == SQLITE_ROW) {
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int64_t blocknum = sqlite3_column_int64(stmt_get_blocks, 0);
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@ -70,7 +69,7 @@ DBBlockList DBSQLite3::getBlocksOnZ(int zPos)
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} else if (result == SQLITE_BUSY) { // Wait some time and try again
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usleep(10000);
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} else {
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throw std::runtime_error(sqlite3_errmsg(m_db));
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throw std::runtime_error(sqlite3_errmsg(db));
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}
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}
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SQLOK(reset(stmt_get_blocks));
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virtual DBBlockList getBlocksOnZ(int zPos);
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~DBSQLite3();
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private:
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sqlite3 *m_db;
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sqlite3 *db;
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sqlite3_stmt *stmt_get_block_pos;
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sqlite3_stmt *stmt_get_blocks;
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1
db.h
1
db.h
@ -7,7 +7,6 @@
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#include <string>
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#include <utility>
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// we cannot use ... char>> here because mingw-gcc is f**king retarded (caring about whitespace and shit)
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typedef std::pair<int64_t, std::basic_string<unsigned char> > DBBlock;
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typedef std::list<DBBlock> DBBlockList;
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