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https://github.com/minetest/minetestmapper.git
synced 2024-11-25 00:43:51 +01:00
Removed bad shadows.
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parent
1aee368837
commit
5be190b5a1
@ -8,7 +8,9 @@
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*/
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#include "PixelAttributes.h"
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#include <algorithm>
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using namespace std;
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PixelAttributes::PixelAttributes()
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{
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@ -25,5 +27,8 @@ void PixelAttributes::setWidth(int width)
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void PixelAttributes::scroll()
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{
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m_blockPixelAttributes[17] = m_blockPixelAttributes[1];
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for (size_t i = 1; i < 17; ++i) {
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fill(m_blockPixelAttributes[i].begin(), m_blockPixelAttributes[i].end(), PixelAttribute());
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}
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}
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@ -10,11 +10,15 @@
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#ifndef PIXELATTRIBUTES_H_ADZ35GYF
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#define PIXELATTRIBUTES_H_ADZ35GYF
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#include <limits>
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#include <vector>
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struct PixelAttribute {
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PixelAttribute(): height(0) {};
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PixelAttribute(): height(std::numeric_limits<int>::min()) {};
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int height;
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inline bool valid_height() {
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return height != std::numeric_limits<int>::min();
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}
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};
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class PixelAttributes
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@ -475,6 +475,9 @@ inline void TileGenerator::renderShading(int zPos)
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continue;
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}
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for (int x = 0; x < m_mapWidth; ++x) {
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if (!m_blockPixelAttributes.attribute(z, x).valid_height() || !m_blockPixelAttributes.attribute(z, x - 1).valid_height() || !m_blockPixelAttributes.attribute(z - 1, x).valid_height()) {
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continue;
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}
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int y = m_blockPixelAttributes.attribute(z, x).height;
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int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
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int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
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