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Make sure whole map is always drawn
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@ -109,10 +109,10 @@ TileGenerator::TileGenerator():
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m_zMax(INT_MIN),
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m_yMin(-30000),
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m_yMax(30000),
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m_geomX(-50),
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m_geomY(-50),
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m_geomX2(50),
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m_geomY2(50)
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m_geomX(INT_MIN),
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m_geomY(INT_MIN),
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m_geomX2(INT_MAX),
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m_geomY2(INT_MAX)
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{
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string colors_txt_data(reinterpret_cast<char *>(colors_txt), colors_txt_len);
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istringstream colors_stream(colors_txt_data);
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