Make sure whole map is always drawn

This commit is contained in:
Sfan5 2014-03-16 20:55:09 +01:00
parent 0ff8f026ba
commit 5bf2039bbb

@ -109,10 +109,10 @@ TileGenerator::TileGenerator():
m_zMax(INT_MIN), m_zMax(INT_MIN),
m_yMin(-30000), m_yMin(-30000),
m_yMax(30000), m_yMax(30000),
m_geomX(-50), m_geomX(INT_MIN),
m_geomY(-50), m_geomY(INT_MIN),
m_geomX2(50), m_geomX2(INT_MAX),
m_geomY2(50) m_geomY2(INT_MAX)
{ {
string colors_txt_data(reinterpret_cast<char *>(colors_txt), colors_txt_len); string colors_txt_data(reinterpret_cast<char *>(colors_txt), colors_txt_len);
istringstream colors_stream(colors_txt_data); istringstream colors_stream(colors_txt_data);