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Clarify autogenerating colors
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@ -86,15 +86,15 @@ while read -r p; do
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set -- junk $p
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set -- junk $p
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shift
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shift
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if [[ ! $1 == "#" && ! $1 == "" ]]; then
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if [[ ! $1 == "#" && ! $1 == "" ]]; then
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echo $1 `python /path/to/avgcolor.py $(find /minetest/dir -type f -name $2)`
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echo $1 `python /path/to/avgcolor.py $(find /path/to/minetest/directory/ -type f -name $2)`
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fi
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fi
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done < nodes.txt > colors.txt
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done < nodes.txt > colors.txt
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# Use nicer colors for water and lava
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# Use nicer colors for water and lava
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sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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==INSTRUCTIONS==
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==INSTRUCTIONS==
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1) Get avgcolors.py running
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1) Make sure avgcolors.py outputs the usage instructions
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2) Add the dumpnodes mod to Minetest
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2) Add the dumpnodes mod to Minetest
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3) Create a world and load dumpnodes & all mods you want to have a color entry for
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3) Create a world and load dumpnodes & all mods you want to have a color entry for
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4) Execute /dumpnodes ingame
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4) Execute /dumpnodes ingame
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5) Use the command to generate colors.txt
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5) Use the command to generate colors.txt (obviously don't forget to replace /path/to/... with the actual path)
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