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Clarify function of thickness param of nodes
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@ -589,6 +589,7 @@ inline void TileGenerator::renderShading(int zPos)
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if (d > 36) {
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if (d > 36) {
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d = 36;
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d = 36;
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}
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}
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// more thickness -> less visible shadows: t=0 -> 100% visible, t=255 -> 0% visible
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if (m_drawAlpha)
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if (m_drawAlpha)
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d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0);
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d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0);
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int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
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int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
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