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https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
Implemented rendering of names.
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3349bee3a4
commit
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@ -25,13 +25,14 @@ find_package_handle_standard_args(LibSqlite3 DEFAULT_MSG LIBSQLITE3_LIBRARY LIB
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mark_as_advanced(LIBSQLITE3_INCLUDE_DIR LIBSQLITE3_LIBRARY )
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find_package(Boost COMPONENTS filesystem)
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include_directories(
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"${PROJECT_BINARY_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_BINARY_DIR}"
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${LIBSQLITE3_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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)
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set(mapper_HDRS
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@ -53,6 +54,7 @@ add_executable(minetest_mapper
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target_link_libraries(
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minetest_mapper
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${LIBSQLITE3_LIBRARIES}
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${Boost_LIBRARIES}
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gd
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z
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)
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@ -14,6 +14,7 @@
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#include <iostream>
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#include <sstream>
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#include <zlib.h>
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#include <boost/filesystem.hpp>
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#include "TileGenerator.h"
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using namespace std;
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@ -241,6 +242,9 @@ void TileGenerator::generate(const std::string &input, const std::string &output
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if (m_drawOrigin) {
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renderOrigin();
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}
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if (m_drawPlayers) {
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renderPlayers(input);
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}
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writeImage(output);
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}
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@ -540,6 +544,48 @@ void TileGenerator::renderOrigin()
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gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, rgb2int(m_originColor.r, m_originColor.g, m_originColor.b));
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
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{
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int color = rgb2int(m_playerColor.r, m_playerColor.g, m_playerColor.b);
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string playersPath = inputPath + "players";
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boost::filesystem::path path(playersPath.c_str());
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boost::filesystem::directory_iterator end_iter;
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boost::filesystem::directory_iterator iter(path);
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for (; iter != end_iter; ++iter) {
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if (!boost::filesystem::is_directory(iter->status())) {
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string path = iter->path().string();
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ifstream in;
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in.open(path.c_str(), ifstream::in);
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string buffer;
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string name;
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string position;
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while (getline(in, buffer)) {
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if (buffer.find("name = ") == 0) {
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name = buffer.substr(7);
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}
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else if (buffer.find("position = ") == 0) {
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position = buffer.substr(12, buffer.length() - 13);
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}
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}
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double x, y, z;
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char comma;
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istringstream positionStream(position, istringstream::in);
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positionStream >> x;
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positionStream >> comma;
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positionStream >> y;
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positionStream >> comma;
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positionStream >> z;
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int imageX = x / 10 - m_xMin * 16 + m_border;
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int imageY = m_mapHeight - (z / 10 - m_zMin * 16) + m_border;
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gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color);
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gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast<unsigned char *>(const_cast<char *>(name.c_str())), color);
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}
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}
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}
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inline std::list<int> TileGenerator::getZValueList() const
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{
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std::list<int> zlist;
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@ -99,6 +99,7 @@ private:
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void renderShading(int zPos);
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void renderScale();
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void renderOrigin();
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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int getImageX(int val) const;
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int getImageY(int val) const;
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