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https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
Add alpha transparency ability for blocks
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parent
6897ef85c7
commit
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@ -11,11 +11,13 @@
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#define PIXELATTRIBUTES_H_ADZ35GYF
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#include <limits>
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#include <stdint.h>
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#include "config.h"
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struct PixelAttribute {
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PixelAttribute(): height(std::numeric_limits<int>::min()) {};
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PixelAttribute(): height(std::numeric_limits<int>::min()), thicken(0) {};
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int height;
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uint8_t thicken;
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inline bool valid_height() {
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return height != std::numeric_limits<int>::min();
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}
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@ -53,6 +53,9 @@ drawplayers:
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draworigin:
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Draw origin indicator, `--draworigin`
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drawalpha:
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Allow blocks to be drawn with transparency, `--drawalpha`
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noshading:
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Don't draw shading on nodes, `--noshading`
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@ -54,9 +54,14 @@ static inline uint16_t readU16(const unsigned char *data)
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return data[0] << 8 | data[1];
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}
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static inline int rgb2int(uint8_t r, uint8_t g, uint8_t b)
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static inline int rgb2int(uint8_t r, uint8_t g, uint8_t b, uint8_t a=0xFF)
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{
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return (r << 16) + (g << 8) + b;
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return (a << 24) + (r << 16) + (g << 8) + b;
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}
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static inline int color2int(Color c)
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{
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return rgb2int(c.r, c.g, c.b, c.a);
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}
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static inline int readBlockContent(const unsigned char *mapData, int version, int datapos)
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@ -93,6 +98,19 @@ static inline int colorSafeBounds(int color)
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}
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}
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static inline Color mixColors(Color a, Color b)
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{
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Color result;
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double a1 = a.a / 255.0;
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double a2 = b.a / 255.0;
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result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r);
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result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g);
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result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b);
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result.a = (int) (255 * (a1 + a2 * (1 - a1)));
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return result;
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}
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TileGenerator::TileGenerator():
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m_bgColor(255, 255, 255),
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m_scaleColor(0, 0, 0),
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@ -101,6 +119,7 @@ TileGenerator::TileGenerator():
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m_drawOrigin(false),
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawAlpha(false),
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m_shading(true),
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m_border(0),
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m_backend("sqlite3"),
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@ -178,6 +197,11 @@ void TileGenerator::setDrawScale(bool drawScale)
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}
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}
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void TileGenerator::setDrawAlpha(bool drawAlpha)
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{
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m_drawAlpha = drawAlpha;
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}
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void TileGenerator::setShading(bool shading)
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{
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m_shading = shading;
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@ -268,7 +292,7 @@ void TileGenerator::parseColorsStream(std::istream &in)
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{
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while (in.good()) {
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string name;
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Color color;
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ColorEntry color;
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in >> name;
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if (name[0] == '#') {
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in.ignore(65536, '\n');
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@ -277,14 +301,20 @@ void TileGenerator::parseColorsStream(std::istream &in)
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while (name == "\n" && in.good()) {
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in >> name;
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}
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int r, g, b;
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int r, g, b, a, t;
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in >> r;
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in >> g;
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in >> b;
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if(in.peek() != '\n') {
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in >> a;
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if(in.peek() != '\n')
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in >> t;
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else
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t = 0;
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} else
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a = 0xFF;
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if (in.good()) {
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color.r = r;
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color.g = g;
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color.b = b;
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color = ColorEntry(r,g,b,a,t);
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m_colors[name] = color;
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}
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}
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@ -352,7 +382,7 @@ void TileGenerator::createImage()
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m_image = gdImageCreateTrueColor(m_mapWidth + m_border, m_mapHeight + m_border);
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m_blockPixelAttributes.setWidth(m_mapWidth);
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// Background
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth + m_border - 1, m_mapHeight + m_border -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth + m_border - 1, m_mapHeight + m_border -1, color2int(m_bgColor));
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}
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std::map<int, TileGenerator::BlockList> TileGenerator::getBlocksOnZ(int zPos)
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@ -496,6 +526,8 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
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const unsigned char *mapData = mapBlock.c_str();
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int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
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int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
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Color col;
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uint8_t th;
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for (int z = 0; z < 16; ++z) {
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int imageY = getImageY(zBegin + 15 - z);
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for (int x = 0; x < 16; ++x) {
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@ -503,6 +535,10 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
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continue;
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}
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int imageX = getImageX(xBegin + x);
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if(m_drawAlpha) {
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col = Color(0,0,0,0);
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th = 0;
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}
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for (int y = maxY; y >= minY; --y) {
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int position = x + (y << 4) + (z << 8);
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@ -511,20 +547,33 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
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continue;
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}
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std::map<int, std::string>::iterator blockName = m_nameMap.find(content);
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if (blockName != m_nameMap.end()) {
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const string &name = blockName->second;
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ColorMap::const_iterator color = m_colors.find(name);
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if (color != m_colors.end()) {
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const Color &c = color->second;
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m_image->tpixels[imageY][imageX] = rgb2int(c.r, c.g, c.b);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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} else {
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m_unknownNodes.insert(name);
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continue;
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}
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break;
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if (blockName == m_nameMap.end())
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continue;
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const string &name = blockName->second;
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ColorMap::const_iterator color = m_colors.find(name);
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if (color != m_colors.end()) {
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const Color c = color->second.to_color();
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if (m_drawAlpha) {
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if (col.a == 0)
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col = c;
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else
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col = mixColors(col, c);
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if(col.a == 0xFF) {
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m_image->tpixels[imageY][imageX] = color2int(col);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th;
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} else {
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th = (th + color->second.t) / 2.0;
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continue;
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}
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} else
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m_image->tpixels[imageY][imageX] = color2int(c);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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} else {
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m_unknownNodes.insert(name);
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continue;
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}
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break;
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}
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}
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}
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@ -550,13 +599,16 @@ inline void TileGenerator::renderShading(int zPos)
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if (d > 36) {
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d = 36;
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}
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if (m_drawAlpha)
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d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0);
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int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
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int r = (sourceColor & 0xff0000) >> 16;
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int g = (sourceColor & 0x00ff00) >> 8;
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int b = (sourceColor & 0x0000ff);
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uint8_t r = (sourceColor & 0xff0000) >> 16;
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uint8_t g = (sourceColor & 0x00ff00) >> 8;
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uint8_t b = (sourceColor & 0x0000ff);
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r = colorSafeBounds(r + d);
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g = colorSafeBounds(g + d);
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b = colorSafeBounds(b + d);
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m_image->tpixels[imageY][getImageX(x)] = rgb2int(r, g, b);
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}
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}
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@ -565,7 +617,7 @@ inline void TileGenerator::renderShading(int zPos)
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void TileGenerator::renderScale()
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{
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int color = rgb2int(m_scaleColor.r, m_scaleColor.g, m_scaleColor.b);
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int color = color2int(m_scaleColor);
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gdImageString(m_image, gdFontGetMediumBold(), 24, 0, reinterpret_cast<unsigned char *>(const_cast<char *>("X")), color);
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gdImageString(m_image, gdFontGetMediumBold(), 2, 24, reinterpret_cast<unsigned char *>(const_cast<char *>("Z")), color);
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@ -596,12 +648,12 @@ void TileGenerator::renderOrigin()
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{
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int imageX = -m_xMin * 16 + m_border;
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int imageY = m_mapHeight - m_zMin * -16 + m_border;
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gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, rgb2int(m_originColor.r, m_originColor.g, m_originColor.b));
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gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, color2int(m_originColor));
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
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{
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int color = rgb2int(m_playerColor.r, m_playerColor.g, m_playerColor.b);
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int color = color2int(m_playerColor);
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PlayerAttributes players(inputPath);
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for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
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@ -21,13 +21,27 @@
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#include "db.h"
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struct Color {
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Color(): r(255), g(255), b(255) {};
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Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b) {};
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Color(): r(0xFF), g(0xFF), b(0xFF), a(0) {};
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Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b), a(0xFF) {};
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Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {};
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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struct ColorEntry {
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ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
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ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
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inline Color to_color() const { return Color(r, g, b, a); }
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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uint8_t t;
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};
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struct BlockPos {
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int x;
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int y;
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@ -61,7 +75,7 @@ class TileGenerator
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{
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private:
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typedef std::basic_string<unsigned char> unsigned_string;
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typedef std::map<std::string, Color> ColorMap;
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typedef std::map<std::string, ColorEntry> ColorMap;
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typedef std::pair<BlockPos, unsigned_string> Block;
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typedef std::list<Block> BlockList;
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@ -75,6 +89,7 @@ public:
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void setDrawOrigin(bool drawOrigin);
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void setDrawPlayers(bool drawPlayers);
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void setDrawScale(bool drawScale);
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void setDrawAlpha(bool drawAlpha);
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void setShading(bool shading);
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void setGeometry(int x, int y, int w, int h);
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void setMinY(int y);
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@ -110,6 +125,7 @@ private:
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bool m_drawOrigin;
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawAlpha;
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bool m_shading;
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int m_border;
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std::string m_backend;
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@ -90,8 +90,9 @@ while read -r p; do
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fi
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done < nodes.txt > colors.txt
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# Use nicer colors for water and lava
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sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106 128 224/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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sed -re 's/^default:([a-z_]*)glass ([0-9 ]+)$/default:\1glass \2 64 16/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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==INSTRUCTIONS==
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1) Make sure avgcolors.py outputs the usage instructions
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2) Add the dumpnodes mod to Minetest
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@ -1466,15 +1466,15 @@ mesecons_lightstone:lightstone_yellow_off 222 220 72
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mesecons_walllever:wall_lever_on 136 136 136
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mesecons_walllever:wall_lever_off 136 136 136
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bones:bones 74 74 74
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default:glass 192 192 227
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default:water_flowing 39 66 106
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default:glass 192 192 227 64 16
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default:water_flowing 39 66 106 128 224
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default:junglesapling 37 34 14
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default:sandstonebrick 160 144 108
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default:furnace_active 97 93 91
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default:sign_wall 163 141 106
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default:lava_source 255 100 0
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default:goldblock 126 116 35
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default:obsidian_glass 16 17 17
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default:obsidian_glass 16 17 17 64 16
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default:stone_with_copper 91 88 87
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default:grass_1 72 109 32
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default:papyrus 98 173 32
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@ -1505,7 +1505,7 @@ default:desert_stone 122 74 57
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default:tree 66 52 35
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default:jungletree 120 106 78
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default:cactus 132 143 108
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default:water_source 39 66 106
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default:water_source 39 66 106 128 224
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default:mese 200 202 0
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default:stone_with_coal 91 88 87
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default:nyancat 38 16 66
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@ -30,6 +30,7 @@ void usage()
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" --drawscale\n"
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" --drawplayers\n"
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" --draworigin\n"
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" --drawalpha\n"
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" --noshading\n"
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" --min-y <y>\n"
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" --max-y <y>\n"
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@ -53,6 +54,7 @@ int main(int argc, char *argv[])
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{"draworigin", no_argument, 0, 'R'},
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{"drawplayers", no_argument, 0, 'P'},
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{"drawscale", no_argument, 0, 'S'},
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{"drawalpha", no_argument, 0, 'e'},
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{"noshading", no_argument, 0, 'H'},
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{"geometry", required_argument, 0, 'g'},
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{"min-y", required_argument, 0, 'a'},
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@ -108,6 +110,9 @@ int main(int argc, char *argv[])
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case 'S':
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generator.setDrawScale(true);
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break;
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case 'e':
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generator.setDrawAlpha(true);
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break;
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case 'H':
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generator.setShading(false);
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break;
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