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Fixed windows compatibility.
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@ -575,7 +575,7 @@ void TileGenerator::renderPlayers(const std::string &inputPath)
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struct dirent *ent;
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struct dirent *ent;
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while ((ent = readdir (dir)) != NULL) {
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while ((ent = readdir (dir)) != NULL) {
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if (ent->d_type == DT_DIR) {
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if (ent->d_name[0] == '.') {
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continue;
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continue;
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}
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}
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