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https://github.com/minetest/minetestmapper.git
synced 2024-11-25 17:03:47 +01:00
Add CMake option to use C++11 features
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2cc1ffc543
commit
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@ -7,8 +7,19 @@ set(VERSION_MAJOR 1)
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set(VERSION_MINOR 0)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}")
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set(CMAKE_CXX_FLAGS_RELEASE "-std=c++0x -Wall -DNDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g -std=c++0x -Wall -Wextra -DDEBUG")
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build.")
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endif()
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option(USE_CXX11 "Use C++11" FALSE)
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if(USE_CXX11)
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -std=c++11 -Wall -DNDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g2 -std=c++11 -Wall -Wextra")
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else(USE_CXX11)
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -DNDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g2 -Wall -Wextra")
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endif(USE_CXX11)
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# Find libgd
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find_library(LIBGD_LIBRARY gd)
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@ -513,7 +513,7 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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if (content == m_blockIgnoreId || content == m_blockAirId) {
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continue;
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}
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std::map<int, std::string>::iterator blockName = m_nameMap.find(content);
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NameMap::iterator blockName = m_nameMap.find(content);
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if (blockName == m_nameMap.end())
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continue;
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const string &name = blockName->second;
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@ -688,7 +688,7 @@ void TileGenerator::printUnknown()
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{
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if (m_unknownNodes.size() > 0) {
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std::cerr << "Unknown nodes:" << std::endl;
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for (std::set<std::string>::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
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for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
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std::cerr << *node << std::endl;
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}
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}
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@ -4,8 +4,14 @@
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#include <gd.h>
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#include <iosfwd>
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#include <list>
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#include <config.h>
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#if USE_CXX11
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#include <unordered_map>
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#include <unordered_set>
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#else
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#include <map>
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#include <set>
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#endif
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#include <stdint.h>
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#include <string>
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#include "PixelAttributes.h"
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@ -37,7 +43,15 @@ struct ColorEntry {
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class TileGenerator
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{
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private:
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#if USE_CXX11
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typedef std::unordered_map<std::string, ColorEntry> ColorMap;
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typedef std::unordered_map<int, std::string> NameMap;
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typedef std::unordered_set<std::string> NameSet;
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#else
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typedef std::map<std::string, ColorEntry> ColorMap;
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typedef std::map<int, std::string> NameMap;
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typedef std::set<std::string> NameSet;
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#endif
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public:
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TileGenerator();
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@ -105,11 +119,11 @@ private:
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int m_mapWidth;
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int m_mapHeight;
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std::list<std::pair<int, int> > m_positions;
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std::map<int, std::string> m_nameMap;
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NameMap m_nameMap;
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ColorMap m_colors;
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uint16_t m_readedPixels[16];
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uint16_t m_readInfo[16];
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std::set<std::string> m_unknownNodes;
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NameSet m_unknownNodes;
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Color m_col[16][16];
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uint8_t m_th[16][16];
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@ -6,5 +6,7 @@
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#define USE_LEVELDB @USE_LEVELDB@
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#define USE_REDIS @USE_REDIS@
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#define USE_CXX11 @USE_CXX11@
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#endif
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3
config.h
3
config.h
@ -19,4 +19,7 @@
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#include "cmake_config.h"
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#else
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#define USE_LEVELDB 0
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#define USE_REDIS 0
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#define USE_CXX11 0
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#endif
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