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https://github.com/minetest/minetestmapper.git
synced 2024-11-24 16:33:47 +01:00
Added border support.
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5be190b5a1
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@ -122,6 +122,7 @@ TileGenerator::TileGenerator():
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawUnderground(false),
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m_border(0),
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m_db(0),
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m_image(0),
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m_xMin(0),
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@ -190,6 +191,9 @@ void TileGenerator::setDrawPlayers(bool drawPlayers)
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void TileGenerator::setDrawScale(bool drawScale)
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{
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m_drawScale = drawScale;
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if (m_drawScale) {
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m_border = 40;
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}
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}
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void TileGenerator::setDrawUnderground(bool drawUnderground)
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@ -236,6 +240,9 @@ void TileGenerator::generate(const std::string &input, const std::string &output
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loadBlocks();
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createImage();
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renderMap();
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if (m_drawScale) {
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renderScale();
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}
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writeImage(output);
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}
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@ -302,10 +309,10 @@ void TileGenerator::createImage()
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{
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_image = gdImageCreateTrueColor(m_mapWidth, m_mapHeight);
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m_image = gdImageCreateTrueColor(m_mapWidth + m_border, m_mapHeight + m_border);
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m_blockPixelAttributes.setWidth(m_mapWidth);
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// Background
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth - 1, m_mapHeight -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth + m_border - 1, m_mapHeight + m_border -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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}
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void TileGenerator::renderMap()
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@ -437,12 +444,12 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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int zBegin = (m_zMax - pos.z) * 16;
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const unsigned char *mapData = reinterpret_cast<const unsigned char *>(mapBlock.c_str());
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + 15 - z;
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int imageY = getImageY(zBegin + 15 - z);
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for (int x = 0; x < 16; ++x) {
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if (m_readedPixels[z] & (1 << x)) {
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continue;
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}
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int imageX = xBegin + x;
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int imageX = getImageX(xBegin + x);
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for (int y = 15; y >= 0; --y) {
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int position = x + (y << 4) + (z << 8);
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int content = readBlockContent(mapData, version, position);
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@ -474,6 +481,7 @@ inline void TileGenerator::renderShading(int zPos)
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if (imageY >= m_mapHeight) {
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continue;
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}
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imageY = getImageY(imageY);
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for (int x = 0; x < m_mapWidth; ++x) {
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if (!m_blockPixelAttributes.attribute(z, x).valid_height() || !m_blockPixelAttributes.attribute(z, x - 1).valid_height() || !m_blockPixelAttributes.attribute(z - 1, x).valid_height()) {
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continue;
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@ -485,19 +493,23 @@ inline void TileGenerator::renderShading(int zPos)
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if (d > 36) {
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d = 36;
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}
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int sourceColor = m_image->tpixels[imageY][x] & 0xffffff;
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int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
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int r = (sourceColor & 0xff0000) >> 16;
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int g = (sourceColor & 0x00ff00) >> 8;
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int b = (sourceColor & 0x0000ff);
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r = colorSafeBounds(r + d);
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g = colorSafeBounds(g + d);
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b = colorSafeBounds(b + d);
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m_image->tpixels[imageY][x] = rgb2int(r, g, b);
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m_image->tpixels[imageY][getImageX(x)] = rgb2int(r, g, b);
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}
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}
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m_blockPixelAttributes.scroll();
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}
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void TileGenerator::renderScale()
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{
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}
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inline std::list<int> TileGenerator::getZValueList() const
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{
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std::list<int> zlist;
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@ -549,3 +561,13 @@ void TileGenerator::writeImage(const std::string &output)
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gdImageDestroy(m_image);
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}
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inline int TileGenerator::getImageX(int val) const
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{
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return val + m_border;
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}
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inline int TileGenerator::getImageY(int val) const
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{
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return val + m_border;
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}
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@ -98,7 +98,10 @@ private:
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std::map<int, BlockList> getBlocksOnZ(int zPos, sqlite3_stmt *statement) const;
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void renderMapBlock(const std::string &mapBlock, const BlockPos &pos, int version);
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void renderShading(int zPos);
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void renderScale();
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void writeImage(const std::string &output);
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int getImageX(int val) const;
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int getImageY(int val) const;
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private:
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Color m_bgColor;
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@ -109,6 +112,7 @@ private:
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawUnderground;
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int m_border;
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sqlite3 *m_db;
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gdImagePtr m_image;
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