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Make images exactly the size specified in geometry (as long as the geometry is a multiple of 16).
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@ -352,8 +352,25 @@ void TileGenerator::createImage()
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if(!m_drawScale)
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if(!m_drawScale)
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m_scales = 0;
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m_scales = 0;
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// If a geometry is explicitly set, set the bounding box to the requested geometry
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// instead of cropping to the content. This way we will always output a full tile
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// of the correct size.
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if (m_geomX > -2048 && m_geomX2 < 2048)
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{
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m_xMin = m_geomX;
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m_xMax = m_geomX2-1;
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}
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if (m_geomY > -2048 && m_geomY2 < 2048)
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{
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m_zMin = m_geomY;
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m_zMax = m_geomY2-1;
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}
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0;
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m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0;
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m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0;
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m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0;
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m_blockPixelAttributes.setWidth(m_mapWidth);
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m_blockPixelAttributes.setWidth(m_mapWidth);
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