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1f471b369b
commit
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@ -1,15 +1,9 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 01.09.2012 14:38:05
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include <dirent.h>
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#include <fstream>
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#include <fstream>
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#include <sstream>
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#include <sstream>
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#include <stdexcept>
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#include <dirent.h>
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#include <unistd.h> // for usleep
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#include <sqlite3.h>
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#include "config.h"
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#include "config.h"
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#include "PlayerAttributes.h"
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#include "PlayerAttributes.h"
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@ -17,10 +11,24 @@
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using namespace std;
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using namespace std;
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PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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PlayerAttributes::PlayerAttributes(const std::string &worldDir)
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{
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{
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std::ifstream ifs((worldDir + "world.mt").c_str());
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if (!ifs.good())
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throw std::runtime_error("Failed to read world.mt");
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std::string backend = read_setting_default("player_backend", ifs, "files");
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ifs.close();
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string playersPath = sourceDirectory + "players";
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if (backend == "files")
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readFiles(worldDir + "players");
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else if (backend == "sqlite3")
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readSqlite(worldDir + "players.sqlite");
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else
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throw std::runtime_error(((std::string) "Unknown player backend: ") + backend);
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}
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void PlayerAttributes::readFiles(const std::string &playersPath)
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{
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DIR *dir;
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DIR *dir;
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dir = opendir (playersPath.c_str());
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dir = opendir (playersPath.c_str());
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if (dir == NULL)
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if (dir == NULL)
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@ -64,6 +72,55 @@ PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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closedir(dir);
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closedir(dir);
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}
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}
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/**********/
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#define SQLRES(f, good) \
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result = (sqlite3_##f); \
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if (result != good) { \
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throw std::runtime_error(sqlite3_errmsg(db));\
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}
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#define SQLOK(f) SQLRES(f, SQLITE_OK)
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void PlayerAttributes::readSqlite(const std::string &db_name)
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{
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int result;
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sqlite3 *db;
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sqlite3_stmt *stmt_get_player_pos;
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SQLOK(open_v2(db_name.c_str(), &db, SQLITE_OPEN_READONLY |
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SQLITE_OPEN_PRIVATECACHE, 0))
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SQLOK(prepare_v2(db,
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"SELECT name, posX, posY, posZ FROM player",
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-1, &stmt_get_player_pos, NULL))
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while ((result = sqlite3_step(stmt_get_player_pos)) != SQLITE_DONE) {
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if (result == SQLITE_BUSY) { // Wait some time and try again
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usleep(10000);
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} else if (result != SQLITE_ROW) {
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throw std::runtime_error(sqlite3_errmsg(db));
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}
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Player player;
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const unsigned char *name_ = sqlite3_column_text(stmt_get_player_pos, 0);
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player.name = std::string(reinterpret_cast<const char*>(name_));
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player.x = sqlite3_column_double(stmt_get_player_pos, 1);
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player.y = sqlite3_column_double(stmt_get_player_pos, 2);
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player.z = sqlite3_column_double(stmt_get_player_pos, 3);
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player.x /= 10.0;
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player.y /= 10.0;
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player.z /= 10.0;
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m_players.push_back(player);
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}
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sqlite3_finalize(stmt_get_player_pos);
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sqlite3_close(db);
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}
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/**********/
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PlayerAttributes::Players::iterator PlayerAttributes::begin()
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PlayerAttributes::Players::iterator PlayerAttributes::begin()
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{
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{
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return m_players.begin();
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return m_players.begin();
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@ -1,12 +1,3 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 01.09.2012 14:38:08
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#ifndef PLAYERATTRIBUTES_H_D7THWFVV
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#ifndef PLAYERATTRIBUTES_H_D7THWFVV
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#define PLAYERATTRIBUTES_H_D7THWFVV
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#define PLAYERATTRIBUTES_H_D7THWFVV
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@ -16,23 +7,24 @@
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struct Player
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struct Player
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{
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{
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std::string name;
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std::string name;
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double x;
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double x, y, z;
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double y;
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};
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double z;
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}; /* ----- end of struct Player ----- */
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class PlayerAttributes
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class PlayerAttributes
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{
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{
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public:
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public:
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typedef std::list<Player> Players;
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typedef std::list<Player> Players;
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PlayerAttributes(const std::string &sourceDirectory);
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PlayerAttributes(const std::string &worldDir);
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Players::iterator begin();
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Players::iterator begin();
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Players::iterator end();
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Players::iterator end();
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private:
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private:
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void readFiles(const std::string &playersPath);
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void readSqlite(const std::string &db_name);
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Players m_players;
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Players m_players;
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}; /* ----- end of class PlayerAttributes ----- */
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};
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#endif /* end of include guard: PLAYERATTRIBUTES_H_D7THWFVV */
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#endif /* end of include guard: PLAYERATTRIBUTES_H_D7THWFVV */
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