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Added color parser.
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@ -16,10 +16,6 @@
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using namespace std;
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TileGenerator::TileGenerator():
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m_bgColor("#ffffff"),
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m_scaleColor("#000000"),
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m_originColor("#ff0000"),
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m_playerColor("#ff0000"),
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m_drawOrigin(false),
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m_drawPlayers(false),
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m_drawScale(false),
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@ -31,6 +27,10 @@ TileGenerator::TileGenerator():
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m_zMin(0),
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m_zMax(0)
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{
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m_bgColor = {255, 255, 255};
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m_scaleColor = {0, 0, 0};
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m_originColor = {255, 0, 0};
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m_playerColor = {255, 0, 0};
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}
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TileGenerator::~TileGenerator()
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@ -43,22 +43,40 @@ TileGenerator::~TileGenerator()
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void TileGenerator::setBgColor(const std::string &bgColor)
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{
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m_bgColor = bgColor;
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m_bgColor = parseColor(bgColor);
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}
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void TileGenerator::setScaleColor(const std::string &scaleColor)
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{
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m_scaleColor = scaleColor;
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m_scaleColor = parseColor(scaleColor);
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}
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void TileGenerator::setOriginColor(const std::string &originColor)
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{
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m_originColor = originColor;
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m_originColor = parseColor(originColor);
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}
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void TileGenerator::setPlayerColor(const std::string &playerColor)
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{
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m_playerColor = playerColor;
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m_playerColor = parseColor(playerColor);
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}
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Color TileGenerator::parseColor(const std::string &color)
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{
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Color parsed;
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if (color.length() != 7) {
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throw ColorError();
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}
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if (color[0] != '#') {
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throw ColorError();
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}
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long col = strtol(color.c_str() + 1, NULL, 16);
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parsed.b = col % 256;
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col = col / 256;
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parsed.g = col % 256;
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col = col / 256;
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parsed.r = col % 256;
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return parsed;
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}
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void TileGenerator::setDrawOrigin(bool drawOrigin)
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@ -194,7 +212,7 @@ void TileGenerator::createImage()
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m_imgHeight = (m_zMax - m_zMin) * 16;
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m_image = gdImageCreate(m_imgWidth, m_imgHeight);
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// Background
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gdImageColorAllocate(m_image, 255, 255, 255);
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gdImageColorAllocate(m_image, m_bgColor.r, m_bgColor.g, m_bgColor.b);
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}
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void TileGenerator::writeImage(const std::string &output)
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@ -31,6 +31,9 @@ struct BlockPos {
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class DbError {
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};
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class ColorError {
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};
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class TileGenerator
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{
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private:
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@ -43,6 +46,7 @@ public:
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void setScaleColor(const std::string &scaleColor);
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void setOriginColor(const std::string &originColor);
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void setPlayerColor(const std::string &playerColor);
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Color parseColor(const std::string &color);
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void setDrawOrigin(bool drawOrigin);
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void setDrawPlayers(bool drawPlayers);
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void setDrawScale(bool drawScale);
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@ -59,10 +63,10 @@ private:
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void writeImage(const std::string &output);
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private:
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std::string m_bgColor;
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std::string m_scaleColor;
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std::string m_originColor;
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std::string m_playerColor;
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Color m_bgColor;
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Color m_scaleColor;
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Color m_originColor;
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Color m_playerColor;
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bool m_drawOrigin;
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bool m_drawPlayers;
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bool m_drawScale;
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