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Fix --{min,max}-y, thanks to @PilzAdam
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@ -320,7 +320,7 @@ void TileGenerator::loadBlocks()
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continue;
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}
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// Check that it's between --miny and --maxy
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if (pos.y < m_yMin * 16 || pos.y > m_yMax * 16) {
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if (pos.y * 16 < m_yMin || pos.y * 16 > m_yMax) {
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continue;
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}
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// Adjust minimum and maximum positions to the nearest block
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