Improve color parsing, hopefully fixes #7

This commit is contained in:
sfan5 2014-05-21 15:16:29 +02:00
parent d8cfe79116
commit dff4589152

@ -264,33 +264,26 @@ void TileGenerator::generate(const std::string &input, const std::string &output
void TileGenerator::parseColorsStream(std::istream &in)
{
char line[128], *p;
while (in.good()) {
string name;
ColorEntry color;
in >> name;
if (name[0] == '#') {
in.ignore(65536, '\n');
in >> name;
}
while (name == "\n" && in.good()) {
in >> name;
}
int r, g, b, a, t;
in >> r;
in >> g;
in >> b;
if(in.peek() != '\n') {
in >> a;
if(in.peek() != '\n')
in >> t;
else
t = 0;
} else
a = 0xFF;
if (in.good()) {
color = ColorEntry(r,g,b,a,t);
m_colors[name] = color;
}
in.getline(line, 128);
p = line;
while(*p++ != '\0')
if(*p == '#') {
*p = '\0'; // Cut off at the first #
break;
}
char name[75];
uint8_t r, g, b, a, t;
a = 255;
t = 0;
sscanf(line, "%75s %hhu %hhu %hhu %hhu %hhu", name, &r, &g, &b, &a, &t);
if(strlen(name) == 0)
break;
ColorEntry color = ColorEntry(r, g, b, a, t);
m_colors[name] = color;
}
}
@ -663,4 +656,3 @@ inline int TileGenerator::getImageY(int val) const
{
return val + m_border;
}