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https://github.com/minetest/minetestmapper.git
synced 2024-11-29 02:43:43 +01:00
Fix --drawalpha
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parent
20691186b5
commit
e85a49873a
@ -360,6 +360,14 @@ void TileGenerator::renderMap()
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for (int i = 0; i < 16; ++i) {
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for (int i = 0; i < 16; ++i) {
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m_readedPixels[i] = 0;
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m_readedPixels[i] = 0;
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m_readInfo[i] = 0;
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}
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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m_col[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
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m_col[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
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m_th[i][j] = 0;
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}
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}
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}
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int xPos = position->first;
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int xPos = position->first;
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@ -460,6 +468,15 @@ void TileGenerator::renderMap()
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break;
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break;
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}
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}
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}
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}
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bool allReaded = true;
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for (int i = 0; i < 16; ++i) {
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if (m_readedPixels[i] != 0xffff) {
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allReaded = false;
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}
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}
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if (!allReaded) {
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renderMapBlockBottom(blockStack.begin()->first);
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}
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}
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}
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if(m_shading)
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if(m_shading)
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renderShading(zPos);
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renderShading(zPos);
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@ -473,8 +490,6 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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const unsigned char *mapData = mapBlock.c_str();
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const unsigned char *mapData = mapBlock.c_str();
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int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
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int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
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int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
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int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
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Color col;
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uint8_t th;
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for (int z = 0; z < 16; ++z) {
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for (int z = 0; z < 16; ++z) {
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int imageY = getImageY(zBegin + 15 - z);
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int imageY = getImageY(zBegin + 15 - z);
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for (int x = 0; x < 16; ++x) {
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for (int x = 0; x < 16; ++x) {
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@ -482,10 +497,6 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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continue;
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continue;
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}
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}
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int imageX = getImageX(xBegin + x);
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int imageX = getImageX(xBegin + x);
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if(m_drawAlpha) {
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col = Color(0,0,0,0);
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th = 0;
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}
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for (int y = maxY; y >= minY; --y) {
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for (int y = maxY; y >= minY; --y) {
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int position = x + (y << 4) + (z << 8);
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int position = x + (y << 4) + (z << 8);
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@ -501,21 +512,26 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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if (color != m_colors.end()) {
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if (color != m_colors.end()) {
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const Color c = color->second.to_color();
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const Color c = color->second.to_color();
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if (m_drawAlpha) {
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if (m_drawAlpha) {
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if (col.a == 0)
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if (m_col[z][x].a == 0)
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col = c;
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m_col[z][x] = c;
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else
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else
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col = mixColors(col, c);
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m_col[z][x] = mixColors(m_col[z][x], c);
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if(col.a == 0xFF || y == minY) {
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if(m_col[z][x].a == 0xFF) {
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m_image->tpixels[imageY][imageX] = color2int(col);
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m_image->tpixels[imageY][imageX] = color2int(m_col[z][x]);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th;
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = m_th[z][x];
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} else {
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} else {
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th = (th + color->second.t) / 2.0;
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m_th[z][x] = (m_th[z][x] + color->second.t) / 2.0;
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continue;
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continue;
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}
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}
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} else
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} else {
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m_image->tpixels[imageY][imageX] = color2int(c);
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m_image->tpixels[imageY][imageX] = color2int(c);
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m_readedPixels[z] |= (1 << x);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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}
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if(!(m_readInfo[z] & (1 << x))) {
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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m_readInfo[z] |= (1 << x);
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}
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} else {
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} else {
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m_unknownNodes.insert(name);
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m_unknownNodes.insert(name);
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continue;
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continue;
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@ -526,6 +542,27 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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}
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}
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}
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}
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inline void TileGenerator::renderMapBlockBottom(const BlockPos &pos)
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{
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int xBegin = (pos.x - m_xMin) * 16;
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int zBegin = (m_zMax - pos.z) * 16;
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for (int z = 0; z < 16; ++z) {
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int imageY = getImageY(zBegin + 15 - z);
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for (int x = 0; x < 16; ++x) {
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if (m_readedPixels[z] & (1 << x)) {
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continue;
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}
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int imageX = getImageX(xBegin + x);
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if (m_drawAlpha) {
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m_image->tpixels[imageY][imageX] = color2int(m_col[z][x]);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = m_th[z][x];
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}
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}
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}
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}
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inline void TileGenerator::renderShading(int zPos)
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inline void TileGenerator::renderShading(int zPos)
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{
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{
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int zBegin = (m_zMax - zPos) * 16;
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int zBegin = (m_zMax - zPos) * 16;
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@ -66,6 +66,7 @@ private:
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void renderMap();
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void renderMap();
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std::list<int> getZValueList() const;
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std::list<int> getZValueList() const;
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void renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version);
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void renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version);
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void renderMapBlockBottom(const BlockPos &pos);
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void renderShading(int zPos);
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void renderShading(int zPos);
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void renderScale();
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void renderScale();
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void renderOrigin();
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void renderOrigin();
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@ -106,7 +107,10 @@ private:
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std::map<int, std::string> m_nameMap;
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std::map<int, std::string> m_nameMap;
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ColorMap m_colors;
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ColorMap m_colors;
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uint16_t m_readedPixels[16];
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uint16_t m_readedPixels[16];
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uint16_t m_readInfo[16];
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std::set<std::string> m_unknownNodes;
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std::set<std::string> m_unknownNodes;
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Color m_col[16][16];
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uint8_t m_th[16][16];
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int m_blockAirId;
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int m_blockAirId;
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int m_blockIgnoreId;
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int m_blockIgnoreId;
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