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Fix #2
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@ -504,7 +504,7 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo
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col = c;
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else
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col = mixColors(col, c);
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if(col.a == 0xFF) {
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if(col.a == 0xFF || y == minY) {
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m_image->tpixels[imageY][imageX] = color2int(col);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th;
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} else {
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