/* * ===================================================================== * Version: 1.0 * Created: 23.08.2012 12:35:53 * Author: Miroslav Bendík * Company: LinuxOS.sk * ===================================================================== */ #include "TileGenerator.h" TileGenerator::TileGenerator(): m_bgColor("#ffffff"), m_scaleColor("#000000"), m_originColor("#ff0000"), m_playerColor("#ff0000"), m_drawOrigin(false), m_drawPlayers(false), m_drawScale(false), m_drawUnderground(false) { } TileGenerator::~TileGenerator() { } void TileGenerator::setBgColor(const std::string &bgColor) { m_bgColor = bgColor; } void TileGenerator::setScaleColor(const std::string &scaleColor) { m_scaleColor = scaleColor; } void TileGenerator::setOriginColor(const std::string &originColor) { m_originColor = originColor; } void TileGenerator::setPlayerColor(const std::string &playerColor) { m_playerColor = playerColor; } void TileGenerator::setDrawOrigin(bool drawOrigin) { m_drawOrigin = drawOrigin; } void TileGenerator::setDrawPlayers(bool drawPlayers) { m_drawPlayers = drawPlayers; } void TileGenerator::setDrawScale(bool drawScale) { m_drawScale = drawScale; } void TileGenerator::setDrawUnderground(bool drawUnderground) { m_drawUnderground = drawUnderground; } void TileGenerator::generate(const std::string &/*input*/, const std::string &/*output*/) { }