mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
7ff2288627
Also adds a heuristic that will enable this behaviour automatically.
777 lines
19 KiB
C++
777 lines
19 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <climits>
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#include <cassert>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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#include <cstring>
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#include <vector>
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#include "TileGenerator.h"
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#include "config.h"
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#include "PlayerAttributes.h"
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#include "BlockDecoder.h"
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#include "util.h"
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#include "db-sqlite3.h"
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#if USE_POSTGRESQL
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#include "db-postgresql.h"
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#endif
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#if USE_LEVELDB
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#include "db-leveldb.h"
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#endif
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#if USE_REDIS
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#include "db-redis.h"
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#endif
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using namespace std;
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template<typename T>
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static inline T mymax(T a, T b)
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{
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return (a > b) ? a : b;
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}
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template<typename T>
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static inline T mymin(T a, T b)
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{
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return (a > b) ? b : a;
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}
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// rounds n (away from 0) to a multiple of f while preserving the sign of n
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static int round_multiple_nosign(int n, int f)
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{
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int abs_n, sign;
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abs_n = (n >= 0) ? n : -n;
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sign = (n >= 0) ? 1 : -1;
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if (abs_n % f == 0)
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return n; // n == abs_n * sign
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else
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return sign * (abs_n + f - (abs_n % f));
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}
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static inline unsigned int colorSafeBounds (int channel)
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{
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return mymin(mymax(channel, 0), 255);
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}
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static Color mixColors(Color a, Color b)
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{
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Color result;
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double a1 = a.a / 255.0;
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double a2 = b.a / 255.0;
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result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r);
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result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g);
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result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b);
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result.a = (int) (255 * (a1 + a2 * (1 - a1)));
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return result;
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}
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TileGenerator::TileGenerator():
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m_bgColor(255, 255, 255),
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m_scaleColor(0, 0, 0),
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m_originColor(255, 0, 0),
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m_playerColor(255, 0, 0),
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m_drawOrigin(false),
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawAlpha(false),
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m_shading(true),
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m_dontWriteEmpty(false),
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m_backend(""),
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m_xBorder(0),
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m_yBorder(0),
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m_db(NULL),
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m_image(NULL),
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m_xMin(INT_MAX),
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m_xMax(INT_MIN),
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m_zMin(INT_MAX),
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m_zMax(INT_MIN),
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m_yMin(INT16_MIN),
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m_yMax(INT16_MAX),
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m_geomX(-2048),
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m_geomY(-2048),
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m_geomX2(2048),
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m_geomY2(2048),
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m_exhaustiveSearch(EXH_AUTO),
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m_zoom(1),
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m_scales(SCALE_LEFT | SCALE_TOP)
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{
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}
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TileGenerator::~TileGenerator()
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{
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closeDatabase();
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}
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void TileGenerator::setBgColor(const std::string &bgColor)
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{
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m_bgColor = parseColor(bgColor);
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}
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void TileGenerator::setScaleColor(const std::string &scaleColor)
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{
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m_scaleColor = parseColor(scaleColor);
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}
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void TileGenerator::setOriginColor(const std::string &originColor)
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{
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m_originColor = parseColor(originColor);
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}
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void TileGenerator::setPlayerColor(const std::string &playerColor)
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{
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m_playerColor = parseColor(playerColor);
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}
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void TileGenerator::setZoom(int zoom)
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{
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if (zoom < 1)
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throw std::runtime_error("Zoom level needs to be a number: 1 or higher");
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m_zoom = zoom;
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}
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void TileGenerator::setScales(uint flags)
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{
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m_scales = flags;
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}
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Color TileGenerator::parseColor(const std::string &color)
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{
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Color parsed;
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if (color.length() != 7)
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throw std::runtime_error("Color needs to be 7 characters long");
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if (color[0] != '#')
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throw std::runtime_error("Color needs to begin with #");
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unsigned long col = strtoul(color.c_str() + 1, NULL, 16);
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parsed.b = col & 0xff;
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parsed.g = (col >> 8) & 0xff;
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parsed.r = (col >> 16) & 0xff;
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parsed.a = 255;
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return parsed;
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}
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void TileGenerator::setDrawOrigin(bool drawOrigin)
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{
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m_drawOrigin = drawOrigin;
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}
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void TileGenerator::setDrawPlayers(bool drawPlayers)
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{
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m_drawPlayers = drawPlayers;
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}
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void TileGenerator::setDrawScale(bool drawScale)
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{
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m_drawScale = drawScale;
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}
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void TileGenerator::setDrawAlpha(bool drawAlpha)
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{
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m_drawAlpha = drawAlpha;
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}
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void TileGenerator::setShading(bool shading)
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{
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m_shading = shading;
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}
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void TileGenerator::setBackend(std::string backend)
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{
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m_backend = backend;
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}
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void TileGenerator::setGeometry(int x, int y, int w, int h)
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{
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assert(w > 0 && h > 0);
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m_geomX = round_multiple_nosign(x, 16) / 16;
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m_geomY = round_multiple_nosign(y, 16) / 16;
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m_geomX2 = round_multiple_nosign(x + w, 16) / 16;
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m_geomY2 = round_multiple_nosign(y + h, 16) / 16;
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}
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void TileGenerator::setMinY(int y)
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{
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m_yMin = y;
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if (m_yMin > m_yMax)
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std::swap(m_yMin, m_yMax);
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}
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void TileGenerator::setMaxY(int y)
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{
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m_yMax = y;
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if (m_yMin > m_yMax)
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std::swap(m_yMin, m_yMax);
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}
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void TileGenerator::setExhaustiveSearch(int mode)
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{
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m_exhaustiveSearch = mode;
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}
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void TileGenerator::parseColorsFile(const std::string &fileName)
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{
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ifstream in;
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in.open(fileName.c_str(), ifstream::in);
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if (!in.is_open())
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throw std::runtime_error("Specified colors file could not be found");
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parseColorsStream(in);
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}
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void TileGenerator::printGeometry(const std::string &input)
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{
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string input_path = input;
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if (input_path[input.length() - 1] != PATH_SEPARATOR) {
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input_path += PATH_SEPARATOR;
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}
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setExhaustiveSearch(EXH_NEVER);
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openDb(input_path);
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loadBlocks();
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std::cout << "Map extent: "
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<< m_xMin*16 << ":" << m_zMin*16
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<< "+" << (m_xMax - m_xMin+1)*16
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<< "+" << (m_zMax - m_zMin+1)*16
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<< std::endl;
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closeDatabase();
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}
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void TileGenerator::setDontWriteEmpty(bool f)
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{
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m_dontWriteEmpty = f;
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}
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void TileGenerator::generate(const std::string &input, const std::string &output)
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{
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string input_path = input;
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if (input_path[input.length() - 1] != PATH_SEPARATOR) {
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input_path += PATH_SEPARATOR;
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}
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if (m_dontWriteEmpty) // FIXME: possible too, just needs to be done differently
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setExhaustiveSearch(EXH_NEVER);
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openDb(input_path);
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loadBlocks();
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if (m_dontWriteEmpty && m_positions.empty())
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{
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closeDatabase();
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return;
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}
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createImage();
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renderMap();
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closeDatabase();
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if (m_drawScale) {
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renderScale();
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}
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if (m_drawOrigin) {
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renderOrigin();
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}
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if (m_drawPlayers) {
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renderPlayers(input_path);
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}
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writeImage(output);
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printUnknown();
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}
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void TileGenerator::parseColorsStream(std::istream &in)
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{
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char line[512];
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while (in.good()) {
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in.getline(line, sizeof(line));
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for(char *p = line; *p; p++) {
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if(*p != '#')
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continue;
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*p = '\0'; // Cut off at the first #
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break;
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}
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if(strlen(line) == 0)
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continue;
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char name[128 + 1] = {0};
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unsigned int r, g, b, a, t;
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a = 255;
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t = 0;
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int items = sscanf(line, "%128s %u %u %u %u %u", name, &r, &g, &b, &a, &t);
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if(items < 4) {
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std::cerr << "Failed to parse color entry '" << line << "'" << std::endl;
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continue;
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}
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ColorEntry color(r, g, b, a, t);
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m_colorMap[name] = color;
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}
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}
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void TileGenerator::openDb(const std::string &input)
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{
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std::string backend = m_backend;
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if(backend == "") {
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std::ifstream ifs((input + "/world.mt").c_str());
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if(!ifs.good())
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throw std::runtime_error("Failed to read world.mt");
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backend = read_setting("backend", ifs);
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ifs.close();
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}
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if(backend == "sqlite3")
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m_db = new DBSQLite3(input);
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#if USE_POSTGRESQL
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else if(backend == "postgresql")
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m_db = new DBPostgreSQL(input);
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#endif
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#if USE_LEVELDB
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else if(backend == "leveldb")
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m_db = new DBLevelDB(input);
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#endif
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#if USE_REDIS
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else if(backend == "redis")
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m_db = new DBRedis(input);
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#endif
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else
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throw std::runtime_error(((std::string) "Unknown map backend: ") + backend);
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// Determine how we're going to traverse the database (heuristic)
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if (m_exhaustiveSearch == EXH_AUTO) {
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using u64 = uint64_t;
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u64 y_range = (m_yMax / 16 + 1) - (m_yMin / 16);
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u64 blocks = (u64)(m_geomX2 - m_geomX) * y_range * (u64)(m_geomY2 - m_geomY);
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#ifndef NDEBUG
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std::cout << "Heuristic parameters:"
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<< " preferRangeQueries()=" << m_db->preferRangeQueries()
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<< " y_range=" << y_range << " blocks=" << blocks << std::endl;
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#endif
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if (m_db->preferRangeQueries())
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m_exhaustiveSearch = EXH_NEVER;
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else if (blocks < 200000)
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m_exhaustiveSearch = EXH_FULL;
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else if (y_range < 600)
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m_exhaustiveSearch = EXH_Y;
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else
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m_exhaustiveSearch = EXH_NEVER;
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} else if (m_exhaustiveSearch == EXH_FULL || m_exhaustiveSearch == EXH_Y) {
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if (m_db->preferRangeQueries()) {
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std::cerr << "Note: The current database backend supports efficient "
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"range queries, forcing exhaustive search should always result "
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" in worse performance." << std::endl;
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}
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}
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if (m_exhaustiveSearch == EXH_Y)
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m_exhaustiveSearch = EXH_NEVER; // (TODO remove when implemented)
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assert(m_exhaustiveSearch != EXH_AUTO);
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}
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void TileGenerator::closeDatabase()
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{
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delete m_db;
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m_db = NULL;
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}
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void TileGenerator::loadBlocks()
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{
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const int16_t yMax = m_yMax / 16 + 1;
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if (m_exhaustiveSearch == EXH_NEVER || m_exhaustiveSearch == EXH_Y) {
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std::vector<BlockPos> vec = m_db->getBlockPos(
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BlockPos(m_geomX, m_yMin / 16, m_geomY),
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BlockPos(m_geomX2, yMax, m_geomY2)
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);
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for (auto pos : vec) {
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assert(pos.x >= m_geomX && pos.x < m_geomX2);
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assert(pos.y >= m_yMin / 16 && pos.y < yMax);
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assert(pos.z >= m_geomY && pos.z < m_geomY2);
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// Adjust minimum and maximum positions to the nearest block
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if (pos.x < m_xMin)
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m_xMin = pos.x;
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if (pos.x > m_xMax)
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m_xMax = pos.x;
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if (pos.z < m_zMin)
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m_zMin = pos.z;
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if (pos.z > m_zMax)
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m_zMax = pos.z;
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m_positions[pos.z].emplace(pos.x);
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}
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#ifndef NDEBUG
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int count = 0;
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for (const auto &it : m_positions)
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count += it.second.size();
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std::cout << "Loaded " << count
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<< " positions (across Z: " << m_positions.size() << ") for rendering" << std::endl;
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#endif
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}
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}
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void TileGenerator::createImage()
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{
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const int scale_d = 40; // pixels reserved for a scale
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if(!m_drawScale)
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m_scales = 0;
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// If a geometry is explicitly set, set the bounding box to the requested geometry
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// instead of cropping to the content. This way we will always output a full tile
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// of the correct size.
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if (m_geomX > -2048 && m_geomX2 < 2048)
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{
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m_xMin = m_geomX;
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m_xMax = m_geomX2-1;
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}
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if (m_geomY > -2048 && m_geomY2 < 2048)
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{
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m_zMin = m_geomY;
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m_zMax = m_geomY2-1;
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}
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0;
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m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0;
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m_blockPixelAttributes.setWidth(m_mapWidth);
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int image_width, image_height;
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image_width = (m_mapWidth * m_zoom) + m_xBorder;
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image_width += (m_scales & SCALE_RIGHT) ? scale_d : 0;
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image_height = (m_mapHeight * m_zoom) + m_yBorder;
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image_height += (m_scales & SCALE_BOTTOM) ? scale_d : 0;
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if(image_width > 4096 || image_height > 4096) {
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std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!"
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<< " (Dimensions: " << image_width << "x" << image_height << ")"
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<< std::endl;
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}
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m_image = new Image(image_width, image_height);
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m_image->drawFilledRect(0, 0, image_width, image_height, m_bgColor); // Background
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}
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void TileGenerator::renderMap()
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{
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BlockDecoder blk;
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const int16_t yMax = m_yMax / 16 + 1;
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auto renderSingle = [&] (int16_t xPos, int16_t zPos, BlockList &blockStack) {
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m_readPixels.reset();
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m_readInfo.reset();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
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m_color[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
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m_thickness[i][j] = 0;
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}
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}
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for (const auto &it : blockStack) {
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const BlockPos pos = it.first;
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assert(pos.x == xPos && pos.z == zPos);
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assert(pos.y >= m_yMin / 16 && pos.y < yMax);
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blk.reset();
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blk.decode(it.second);
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if (blk.isEmpty())
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continue;
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renderMapBlock(blk, pos);
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// Exit out if all pixels for this MapBlock are covered
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if (m_readPixels.full())
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break;
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}
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if (!m_readPixels.full())
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renderMapBlockBottom(blockStack.begin()->first);
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};
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auto postRenderRow = [&] (int16_t zPos) {
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if (m_shading)
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renderShading(zPos);
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};
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if (m_exhaustiveSearch == EXH_NEVER) {
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for (auto it = m_positions.rbegin(); it != m_positions.rend(); ++it) {
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int16_t zPos = it->first;
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for (auto it2 = it->second.rbegin(); it2 != it->second.rend(); ++it2) {
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int16_t xPos = *it2;
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BlockList blockStack;
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m_db->getBlocksOnXZ(blockStack, xPos, zPos, m_yMin / 16, yMax);
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blockStack.sort();
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renderSingle(xPos, zPos, blockStack);
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}
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postRenderRow(zPos);
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}
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} else if (m_exhaustiveSearch == EXH_FULL) {
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#ifndef NDEBUG
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std::cerr << "Exhaustively searching "
|
|
<< (m_geomX2 - m_geomX) << "x" << (yMax - (m_yMin / 16)) << "x"
|
|
<< (m_geomY2 - m_geomY) << " blocks" << std::endl;
|
|
#endif
|
|
std::vector<BlockPos> positions;
|
|
positions.reserve(yMax - (m_yMin / 16));
|
|
for (int16_t zPos = m_geomY2 - 1; zPos >= m_geomY; zPos--) {
|
|
for (int16_t xPos = m_geomX2 - 1; xPos >= m_geomX; xPos--) {
|
|
positions.clear();
|
|
for (int16_t yPos = m_yMin / 16; yPos < yMax; yPos++)
|
|
positions.emplace_back(xPos, yPos, zPos);
|
|
|
|
BlockList blockStack;
|
|
m_db->getBlocksByPos(blockStack, positions);
|
|
blockStack.sort();
|
|
|
|
renderSingle(xPos, zPos, blockStack);
|
|
}
|
|
postRenderRow(zPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileGenerator::renderMapBlock(const BlockDecoder &blk, const BlockPos &pos)
|
|
{
|
|
int xBegin = (pos.x - m_xMin) * 16;
|
|
int zBegin = (m_zMax - pos.z) * 16;
|
|
int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
|
|
int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
|
|
for (int z = 0; z < 16; ++z) {
|
|
int imageY = zBegin + 15 - z;
|
|
for (int x = 0; x < 16; ++x) {
|
|
if (m_readPixels.get(x, z))
|
|
continue;
|
|
int imageX = xBegin + x;
|
|
|
|
for (int y = maxY; y >= minY; --y) {
|
|
string name = blk.getNode(x, y, z);
|
|
if (name == "")
|
|
continue;
|
|
ColorMap::const_iterator it = m_colorMap.find(name);
|
|
if (it == m_colorMap.end()) {
|
|
m_unknownNodes.insert(name);
|
|
continue;
|
|
}
|
|
const Color c = it->second.to_color();
|
|
if (m_drawAlpha) {
|
|
if (m_color[z][x].a == 0)
|
|
m_color[z][x] = c; // first visible time, no color mixing
|
|
else
|
|
m_color[z][x] = mixColors(m_color[z][x], c);
|
|
if(m_color[z][x].a < 0xff) {
|
|
// near thickness value to thickness of current node
|
|
m_thickness[z][x] = (m_thickness[z][x] + it->second.t) / 2.0;
|
|
continue;
|
|
}
|
|
// color became opaque, draw it
|
|
setZoomed(imageX, imageY, m_color[z][x]);
|
|
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
|
|
} else {
|
|
setZoomed(imageX, imageY, c.noAlpha());
|
|
}
|
|
m_readPixels.set(x, z);
|
|
|
|
// do this afterwards so we can record height values
|
|
// inside transparent nodes (water) too
|
|
if (!m_readInfo.get(x, z)) {
|
|
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
|
|
m_readInfo.set(x, z);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileGenerator::renderMapBlockBottom(const BlockPos &pos)
|
|
{
|
|
if (!m_drawAlpha)
|
|
return; // "missing" pixels can only happen with --drawalpha
|
|
|
|
int xBegin = (pos.x - m_xMin) * 16;
|
|
int zBegin = (m_zMax - pos.z) * 16;
|
|
for (int z = 0; z < 16; ++z) {
|
|
int imageY = zBegin + 15 - z;
|
|
for (int x = 0; x < 16; ++x) {
|
|
if (m_readPixels.get(x, z))
|
|
continue;
|
|
int imageX = xBegin + x;
|
|
|
|
// set color since it wasn't done in renderMapBlock()
|
|
setZoomed(imageX, imageY, m_color[z][x]);
|
|
m_readPixels.set(x, z);
|
|
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileGenerator::renderShading(int zPos)
|
|
{
|
|
int zBegin = (m_zMax - zPos) * 16;
|
|
for (int z = 0; z < 16; ++z) {
|
|
int imageY = zBegin + z;
|
|
if (imageY >= m_mapHeight)
|
|
continue;
|
|
for (int x = 0; x < m_mapWidth; ++x) {
|
|
if(
|
|
!m_blockPixelAttributes.attribute(z, x).valid_height() ||
|
|
!m_blockPixelAttributes.attribute(z, x - 1).valid_height() ||
|
|
!m_blockPixelAttributes.attribute(z - 1, x).valid_height()
|
|
)
|
|
continue;
|
|
|
|
// calculate shadow to apply
|
|
int y = m_blockPixelAttributes.attribute(z, x).height;
|
|
int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
|
|
int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
|
|
int d = ((y - y1) + (y - y2)) * 12;
|
|
if (m_drawAlpha) { // less visible shadow with increasing "thickness"
|
|
double t = m_blockPixelAttributes.attribute(z, x).thickness * 1.2;
|
|
d *= 1.0 - mymin(t, 255.0) / 255.0;
|
|
}
|
|
d = mymin(d, 36);
|
|
|
|
Color c = m_image->getPixel(getImageX(x), getImageY(imageY));
|
|
c.r = colorSafeBounds(c.r + d);
|
|
c.g = colorSafeBounds(c.g + d);
|
|
c.b = colorSafeBounds(c.b + d);
|
|
setZoomed(x, imageY, c);
|
|
}
|
|
}
|
|
m_blockPixelAttributes.scroll();
|
|
}
|
|
|
|
void TileGenerator::renderScale()
|
|
{
|
|
const int scale_d = 40; // see createImage()
|
|
|
|
if (m_scales & SCALE_TOP) {
|
|
m_image->drawText(24, 0, "X", m_scaleColor);
|
|
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
|
|
std::ostringstream buf;
|
|
buf << i * 16;
|
|
|
|
int xPos = getImageX(i * 16, true);
|
|
if (xPos >= 0) {
|
|
m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor);
|
|
m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_scales & SCALE_LEFT) {
|
|
m_image->drawText(2, 24, "Z", m_scaleColor);
|
|
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
|
|
std::ostringstream buf;
|
|
buf << i * 16;
|
|
|
|
int yPos = getImageY(i * 16 + 1, true);
|
|
if (yPos >= 0) {
|
|
m_image->drawText(2, yPos, buf.str(), m_scaleColor);
|
|
m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_scales & SCALE_BOTTOM) {
|
|
int xPos = m_xBorder + m_mapWidth*m_zoom - 24 - 8,
|
|
yPos = m_yBorder + m_mapHeight*m_zoom + scale_d - 12;
|
|
m_image->drawText(xPos, yPos, "X", m_scaleColor);
|
|
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
|
|
std::ostringstream buf;
|
|
buf << i * 16;
|
|
|
|
xPos = getImageX(i * 16, true);
|
|
yPos = m_yBorder + m_mapHeight*m_zoom;
|
|
if (xPos >= 0) {
|
|
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
|
|
m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_scales & SCALE_RIGHT) {
|
|
int xPos = m_xBorder + m_mapWidth*m_zoom + scale_d - 2 - 8,
|
|
yPos = m_yBorder + m_mapHeight*m_zoom - 24 - 12;
|
|
m_image->drawText(xPos, yPos, "Z", m_scaleColor);
|
|
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
|
|
std::ostringstream buf;
|
|
buf << i * 16;
|
|
|
|
xPos = m_xBorder + m_mapWidth*m_zoom;
|
|
yPos = getImageY(i * 16 + 1, true);
|
|
if (yPos >= 0) {
|
|
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
|
|
m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileGenerator::renderOrigin()
|
|
{
|
|
if (m_xMin > 0 || m_xMax < 0 ||
|
|
m_zMin > 0 || m_zMax < 0)
|
|
return;
|
|
m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
|
|
}
|
|
|
|
void TileGenerator::renderPlayers(const std::string &inputPath)
|
|
{
|
|
PlayerAttributes players(inputPath);
|
|
for (auto &player : players) {
|
|
if (player.x < m_xMin * 16 || player.x > m_xMax * 16 ||
|
|
player.z < m_zMin * 16 || player.z > m_zMax * 16)
|
|
continue;
|
|
if (player.y < m_yMin || player.y > m_yMax)
|
|
continue;
|
|
int imageX = getImageX(player.x, true),
|
|
imageY = getImageY(player.z, true);
|
|
|
|
m_image->drawFilledRect(imageX - 1, imageY, 3, 1, m_playerColor);
|
|
m_image->drawFilledRect(imageX, imageY - 1, 1, 3, m_playerColor);
|
|
m_image->drawText(imageX + 2, imageY, player.name, m_playerColor);
|
|
}
|
|
}
|
|
|
|
void TileGenerator::writeImage(const std::string &output)
|
|
{
|
|
m_image->save(output);
|
|
delete m_image;
|
|
m_image = NULL;
|
|
}
|
|
|
|
void TileGenerator::printUnknown()
|
|
{
|
|
if (m_unknownNodes.size() == 0)
|
|
return;
|
|
std::cerr << "Unknown nodes:" << std::endl;
|
|
for (const auto &node : m_unknownNodes)
|
|
std::cerr << "\t" << node << std::endl;
|
|
}
|
|
|
|
inline int TileGenerator::getImageX(int val, bool absolute) const
|
|
{
|
|
if (absolute)
|
|
val = (val - m_xMin * 16);
|
|
return (m_zoom*val) + m_xBorder;
|
|
}
|
|
|
|
inline int TileGenerator::getImageY(int val, bool absolute) const
|
|
{
|
|
if (absolute)
|
|
val = m_mapHeight - (val - m_zMin * 16); // Z axis is flipped on image
|
|
return (m_zoom*val) + m_yBorder;
|
|
}
|
|
|
|
inline void TileGenerator::setZoomed(int x, int y, Color color)
|
|
{
|
|
m_image->drawFilledRect(getImageX(x), getImageY(y), m_zoom, m_zoom, color);
|
|
}
|