mirror of
https://github.com/minetest/minetestmapper.git
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135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
#ifndef TILEGENERATOR_HEADER
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#define TILEGENERATOR_HEADER
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#include <gd.h>
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#include <iosfwd>
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#include <list>
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#include <config.h>
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#if USE_CXX11
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#include <unordered_map>
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#include <unordered_set>
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#else
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#include <map>
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#include <set>
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#endif
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#include <stdint.h>
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#include <string>
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#include "PixelAttributes.h"
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#include "db.h"
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#include "types.h"
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struct Color {
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Color(): r(0xFF), g(0xFF), b(0xFF), a(0) {};
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Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b), a(0) {};
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Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {};
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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struct ColorEntry {
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ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
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ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
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inline Color to_color() const { return Color(r, g, b, a); }
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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uint8_t t;
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};
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class TileGenerator
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{
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private:
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#if USE_CXX11
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typedef std::unordered_map<std::string, ColorEntry> ColorMap;
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typedef std::unordered_map<int, std::string> NameMap;
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typedef std::unordered_set<std::string> NameSet;
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#else
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typedef std::map<std::string, ColorEntry> ColorMap;
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typedef std::map<int, std::string> NameMap;
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typedef std::set<std::string> NameSet;
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#endif
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public:
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TileGenerator();
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~TileGenerator();
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void setBgColor(const std::string &bgColor);
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void setScaleColor(const std::string &scaleColor);
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void setOriginColor(const std::string &originColor);
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void setPlayerColor(const std::string &playerColor); Color parseColor(const std::string &color);
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void setDrawOrigin(bool drawOrigin);
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void setDrawPlayers(bool drawPlayers);
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void setDrawScale(bool drawScale);
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void setDrawAlpha(bool drawAlpha);
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void setShading(bool shading);
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void setGeometry(int x, int y, int w, int h);
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void setMinY(int y);
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void setMaxY(int y);
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void parseColorsFile(const std::string &fileName);
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void setBackend(std::string backend);
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void generate(const std::string &input, const std::string &output);
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private:
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void parseColorsStream(std::istream &in);
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void openDb(const std::string &input);
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void loadBlocks();
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void createImage();
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void renderMap();
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std::list<int> getZValueList() const;
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void renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version);
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void renderMapBlockBottom(const BlockPos &pos);
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void renderShading(int zPos);
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void renderScale();
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void renderOrigin();
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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void printUnknown();
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int getImageX(int val) const;
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int getImageY(int val) const;
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private:
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Color m_bgColor;
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Color m_scaleColor;
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Color m_originColor;
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Color m_playerColor;
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bool m_drawOrigin;
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawAlpha;
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bool m_shading;
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std::string m_backend;
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int m_border;
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DB *m_db;
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gdImagePtr m_image;
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PixelAttributes m_blockPixelAttributes;
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int m_xMin;
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int m_xMax;
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int m_zMin;
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int m_zMax;
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int m_yMin;
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int m_yMax;
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int m_geomX;
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int m_geomY;
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int m_geomX2;
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int m_geomY2;
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int m_mapWidth;
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int m_mapHeight;
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std::list<std::pair<int, int> > m_positions;
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NameMap m_nameMap;
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ColorMap m_colorMap;
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uint16_t m_readPixels[16];
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uint16_t m_readInfo[16];
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NameSet m_unknownNodes;
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Color m_color[16][16];
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uint8_t m_thickness[16][16];
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int m_blockAirId;
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int m_blockIgnoreId;
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}; // class TileGenerator
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#endif // TILEGENERATOR_HEADER
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