mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-28 10:23:48 +01:00
116 lines
3.1 KiB
CMake
116 lines
3.1 KiB
CMake
project(MinetestMapper C CXX)
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cmake_minimum_required(VERSION 2.6)
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cmake_policy(SET CMP0003 NEW)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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set(CMAKE_CXX_FLAGS_RELEASE "-std=c++0x -Wall -DNDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g -std=c++0x -Wall -Wextra -DDEBUG")
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# Find libgd
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find_library(LIBGD_LIBRARY gd)
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find_path(LIBGD_INCLUDE_DIR gd.h)
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message (STATUS "libgd library: ${LIBGD_LIBRARY}")
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message (STATUS "libgd headers: ${LIBGD_INCLUDE_DIR}")
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if(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR)
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message(FATAL_ERROR "libgd not found!")
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endif(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR)
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# Find zlib
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find_library(ZLIB_LIBRARY z)
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find_path(ZLIB_INCLUDE_DIR zlib.h)
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message (STATUS "zlib library: ${ZLIB_LIBRARY}")
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message (STATUS "zlib headers: ${ZLIB_INCLUDE_DIR}")
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if(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
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message(FATAL_ERROR "zlib not found!")
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endif(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
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find_package(PkgConfig)
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include(FindPackageHandleStandardArgs)
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# Find libsqlite3
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find_library(SQLITE3_LIBRARY sqlite3)
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find_path(SQLITE3_INCLUDE_DIR zlib.h)
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message (STATUS "sqlite3 library: ${SQLITE3_LIBRARY}")
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message (STATUS "sqlite3 headers: ${SQLITE3_INCLUDE_DIR}")
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if(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
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message(FATAL_ERROR "sqlite3 not found!")
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endif(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
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# Find leveldb
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set(USE_LEVELDB 0)
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OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
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if(ENABLE_LEVELDB)
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find_library(LEVELDB_LIBRARY leveldb)
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find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
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message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
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message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
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if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
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set(USE_LEVELDB 1)
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message(STATUS "LevelDB backend enabled")
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include_directories(${LEVELDB_INCLUDE_DIR})
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else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
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set(USE_LEVELDB 0)
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message(STATUS "LevelDB not found!")
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endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
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endif(ENABLE_LEVELDB)
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# Find xxd
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find_program(XXD_EXECUTABLE xxd)
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if (XXD_EXECUTABLE)
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message(STATUS "Found xxd")
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else (XXD_EXECUTABLE)
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message(FATAL_ERROR "xxd not found")
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endif (XXD_EXECUTABLE)
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# Add command to turn colors.txt into a C header file
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add_custom_command(
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OUTPUT colors.h
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/colors.txt colors.txt
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COMMAND ${XXD_EXECUTABLE} -i colors.txt colors.h
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DEPENDS colors.txt
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)
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set_property(SOURCE TileGenerator.cpp APPEND PROPERTY OBJECT_DEPENDS colors.h)
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include_directories(
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"${PROJECT_BINARY_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_BINARY_DIR}"
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${SQLITE3_INCLUDE_DIR}
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${LIBGD_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR}
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)
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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set(mapper_SRCS
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PixelAttributes.cpp
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PlayerAttributes.cpp
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TileGenerator.cpp
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ZlibDecompressor.cpp
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mapper.cpp
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db-sqlite3.cpp
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)
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if(USE_LEVELDB)
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set(mapper_SRCS ${mapper_SRCS} db-leveldb.cpp)
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endif(USE_LEVELDB)
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add_executable(minetestmapper
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${mapper_SRCS}
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)
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target_link_libraries(
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minetestmapper
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${SQLITE3_LIBRARY}
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${LEVELDB_LIBRARY}
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${LIBGD_LIBRARY}
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${ZLIB_LIBRARY}
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)
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