Call sound groups directly
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@ -197,7 +197,7 @@ end
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local function expand(self)
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if self.expanding and self.visualx < 2 then
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if self.hiss == false and sounds then
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sounds.fuse:play(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
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sounds.fuse(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
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end
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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@ -308,7 +308,7 @@ function sneeker.boom(pos, large)
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radius = large_radius
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end
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if sounds then
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sounds.explosion:play(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
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sounds.explosion(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
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end
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core.set_node(pos, {name="tnt:boom"})
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core.get_node_timer(pos):start(0.5)
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