Put node light in local variable & add debugging output
This commit is contained in:
parent
05019c9d7d
commit
0ad9f2bd2a
17
spawn.lua
17
spawn.lua
@ -22,19 +22,30 @@ minetest.register_abm({
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
if not minetest.get_node_light(pos) then
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneaker.log_debug('Node light level at ' .. tostring(pos.x) .. ',' .. tostring(pos.y) .. ': ' .. tostring(node_light))
|
||||
|
||||
if not node_light then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) > sneeker.spawn_maxlight then
|
||||
if node_light > sneeker.spawn_maxlight then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < -1 then
|
||||
if node_light < -1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if minetest.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user