Put node light in local variable & add debugging output

This commit is contained in:
AntumDeluge 2017-05-29 01:01:14 -07:00
parent 05019c9d7d
commit 0ad9f2bd2a

@ -22,19 +22,30 @@ minetest.register_abm({
if active_object_count_wider > 5 then if active_object_count_wider > 5 then
return return
end end
-- Check light value of node
pos.y = pos.y+1 pos.y = pos.y+1
if not minetest.get_node_light(pos) then local node_light = minetest.get_node_light(pos)
-- Debugging spawning
sneaker.log_debug('Node light level at ' .. tostring(pos.x) .. ',' .. tostring(pos.y) .. ': ' .. tostring(node_light))
if not node_light then
return return
end end
if minetest.get_node_light(pos) > sneeker.spawn_maxlight then if node_light > sneeker.spawn_maxlight then
return return
end end
if minetest.get_node_light(pos) < -1 then if node_light < -1 then
return return
end end
-- Spawn range
if pos.y > 31000 then if pos.y > 31000 then
return return
end end
-- Node must be touching air
if minetest.get_node(pos).name ~= 'air' then if minetest.get_node(pos).name ~= 'air' then
return return
end end