Add Rui's creeper mod code:
Forked from Git commit 036666e. Original repo & forum thread appear to have been deleted.
This commit is contained in:
commit
1da3049808
13
LICENSE.md
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13
LICENSE.md
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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8
README.md
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8
README.md
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# creeper
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Adds some explosive nuisance.
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## Forum Topic
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- https://forum.minetest.net/viewtopic.php?t=11891
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## License
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- **Code:** WTFPL
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1
depends.txt
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1
depends.txt
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default
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1
description.txt
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description.txt
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Adds some explosive nuisance.
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343
init.lua
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343
init.lua
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creeper = {}
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--[[
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-- DISABLED!!!
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do return end
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--]]
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dofile(minetest.get_modpath("creeper").."/tnt_function.lua")
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dofile(minetest.get_modpath("creeper").."/spawn.lua")
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local function jump(self,pos,direction)
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local velocity = self.object:getvelocity()
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if minetest.registered_nodes[minetest.get_node(pos).name].climbable then
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self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
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return
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end
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local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
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local node = minetest.get_node_or_nil(spos)
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spos.y = spos.y+1
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local node2 = minetest.get_node_or_nil(spos)
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local def,def2 = {}
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if node and node.name then
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def = minetest.registered_items[node.name]
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end
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if node2 and node2.name then
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def2 = minetest.registered_items[node2.name]
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end
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if def and def.walkable
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and def2 and not def2.walkable
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and def.drawtype ~= "fencelike" then
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self.object:setvelocity({
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x=velocity.x*2.2,
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y=self.jump_height,
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z=velocity.z*2.2
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})
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end
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end
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local function random_turn(self)
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if self.turn_timer > math.random(2,5) then
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local select_turn = math.random(1,3)
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if select_turn == 1 then
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self.turn = "left"
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elseif select_turn == 2 then
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self.turn = "right"
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elseif select_turn == 3 then
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self.turn = "straight"
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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end
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end
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local def = {
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hp_max = 20,
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physical = true,
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collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {"creeper.png"},
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makes_footstep_sound = false,
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-- Original
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animation = {
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stand_START = 0,
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stand_END = 79,
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walk_START = 168,
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walk_END = 187
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},
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walk_speed = 1.5,
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jump_height = 5,
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animation_speed = 30,
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knockback_level = 2
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}
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def.on_activate = function(self,staticdata)
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self.yaw = 0
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self.anim = 1
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self.timer = 0
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self.visualx = 1
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self.jump_timer = 0
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self.turn_timer = 0
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self.turn_speed = 0
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self.powered = false
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self.knockback = false
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self.state = math.random(1,2)
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self.old_y = self.object:getpos().y
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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if data.powered == true then
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self.powered = true
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self.object:set_properties({textures = {"creeper_powered.png"}})
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end
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else
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if math.random(0,20) == 20 then
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self.powered = true
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self.object:set_properties({textures = {"creeper_powered.png"}})
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end
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end
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end
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def.on_step = function(self, dtime)
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if self.knockback then
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return
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end
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local ANIM_STAND = 1
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local ANIM_WALK = 2
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local pos = self.object:getpos()
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local yaw = self.object:getyaw()
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local inside = minetest.get_objects_inside_radius(pos,10)
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local walk_speed = self.walk_speed
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local animation = self.animation
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local anim_speed = self.animation_speed
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local velocity = self.object:getvelocity()
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self.timer = self.timer+0.01
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self.turn_timer = self.turn_timer+0.01
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self.jump_timer = self.jump_timer+0.01
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if not self.chase
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and self.timer > math.random(2,5) then
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if math.random() > 0.8 then
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self.state = "stand"
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else
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self.state = "walk"
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end
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self.timer = 0
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end
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if self.turn == "right" then
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self.yaw = self.yaw+self.turn_speed
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self.object:setyaw(self.yaw)
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elseif self.turn == "left" then
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self.yaw = self.yaw-self.turn_speed
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self.object:setyaw(self.yaw)
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end
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if self.chase and self.visualx < 2 then
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if self.hiss == false then
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minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64})
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end
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = true
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elseif self.visualx > 1 then
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self.visualx = self.visualx-0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = false
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end
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self.chase = false
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for _,object in ipairs(inside) do
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if object:is_player() then
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self.state = "chase"
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end
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end
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if self.state == "stand" then
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if self.anim ~= ANIM_STAND then
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self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
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self.anim = ANIM_STAND
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end
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random_turn(self)
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if velocity.x ~= 0
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or velocity.z ~= 0 then
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self.object:setvelocity({x=0,y=velocity.y,z=0})
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end
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end
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if self.state == "walk" then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
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if self.direction then
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self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
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end
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random_turn(self)
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local velocity = self.object:getvelocity()
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if self.turn_timer > 1 then
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local direction = self.direction
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local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
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if velocity.x == 0 or velocity.z == 0
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or minetest.registered_nodes[minetest.get_node(npos).name].walkable then
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local select_turn = math.random(1,2)
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if select_turn == 1 then
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self.turn = "left"
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elseif select_turn == 2 then
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self.turn = "right"
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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end
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end
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self,pos,self.direction)
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end
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end
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if self.state == "chase" then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.turn = "straight"
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local inside_2 = minetest.get_objects_inside_radius(pos,2)
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-- Boom
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if #inside_2 ~= 0 then
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for _,object in ipairs(inside_2) do
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if object:is_player() and object:get_hp() ~= 0 then
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self.chase = true
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if self.visualx >= 2 then
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self.object:remove()
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creeper.boom(pos,self.powered)
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minetest.sound_play("creeper_explode",{pos=pos,gain=1.5,max_hear_distance=2*64})
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end
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end
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end
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end
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if #inside ~= 0 then
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for _,object in ipairs(inside) do
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if object:is_player() and object:get_hp() ~= 0 then
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if #inside_2 ~= 0 then
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for _,object in ipairs(inside_2) do
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-- Stop move
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if object:is_player() then
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if self.anim ~= ANIM_STAND then
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self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
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self.anim = ANIM_STAND
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end
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self.object:setvelocity({x=0,y=velocity.y,z=0})
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return
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end
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end
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end
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local ppos = object:getpos()
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self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
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self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
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if ppos.x > pos.x then
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self.yaw = self.yaw+math.pi
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end
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self.yaw = self.yaw-2
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self.object:setyaw(self.yaw)
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self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
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local direction = self.direction
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self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self,pos,direction)
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end
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end
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end
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else
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self.state = "stand"
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end
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end
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-- Swim
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name,"water") ~= 0 then
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self.object:setacceleration({x=0,y=1,z=0})
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local velocity = self.object:getvelocity()
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if self.object:getvelocity().y > 5 then
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self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
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else
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self.object:setvelocity({x=0,y=velocity.y+1,z=0})
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end
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else
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self.object:setacceleration({x=0,y=-10,z=0})
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end
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end
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def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
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if self.knockback == false then
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local knockback_level = self.knockback_level
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self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
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self.knockback = true
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minetest.after(0.6,function()
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self.knockback = false
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end)
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end
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if self.object:get_hp() < 1 then
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local pos = self.object:getpos()
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local x = 1/math.random(1,5)*dir.x
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local z = 1/math.random(1,5)*dir.z
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local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
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local node = minetest.get_node_or_nil(p)
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if node == nil or not node.name or node.name ~= "air" then
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p = pos
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end
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local obj = minetest.add_item(p, {name="tnt:gunpowder",count=math.random(0,2)})
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end
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end
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def.get_staticdata = function(self)
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return minetest.serialize({
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powered = self.powered
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})
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end
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minetest.register_entity("creeper:creeper",def)
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minetest.register_craftitem("creeper:spawnegg",{
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description = "Creeper Spawn Egg",
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inventory_image = "creeper_spawnegg.png",
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stack_max = 64,
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on_place = function(itemstack,placer,pointed_thing)
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if pointed_thing.type == "node" then
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local pos = pointed_thing.above
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pos.y = pos.y+1
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minetest.add_entity(pos,"creeper:creeper")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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})
|
BIN
screenshot.png
Normal file
BIN
screenshot.png
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Binary file not shown.
After Width: | Height: | Size: 66 KiB |
BIN
sounds/creeper_explode.ogg
Normal file
BIN
sounds/creeper_explode.ogg
Normal file
Binary file not shown.
BIN
sounds/creeper_hiss.ogg
Normal file
BIN
sounds/creeper_hiss.ogg
Normal file
Binary file not shown.
32
spawn.lua
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32
spawn.lua
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@ -0,0 +1,32 @@
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass","default:stone"},
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neighbors = {"air"},
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interval = 30,
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chance = 9000,
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > 5 then
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return
|
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end
|
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pos.y = pos.y+1
|
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if not minetest.get_node_light(pos) then
|
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return
|
||||
end
|
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if minetest.get_node_light(pos) > 5 then
|
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return
|
||||
end
|
||||
if minetest.get_node_light(pos) < -1 then
|
||||
return
|
||||
end
|
||||
if pos.y > 31000 then
|
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return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "air" then
|
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return
|
||||
end
|
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pos.y = pos.y+1
|
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if minetest.get_node(pos).name ~= "air" then
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return
|
||||
end
|
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minetest.add_entity(pos,"creeper:creeper")
|
||||
end
|
||||
})
|
BIN
textures/creeper.png
Normal file
BIN
textures/creeper.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 353 B |
BIN
textures/creeper_powered.png
Normal file
BIN
textures/creeper_powered.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 355 B |
BIN
textures/creeper_smoke.png
Normal file
BIN
textures/creeper_smoke.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 B |
BIN
textures/creeper_spawnegg.png
Normal file
BIN
textures/creeper_spawnegg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 249 B |
195
tnt_function.lua
Normal file
195
tnt_function.lua
Normal file
@ -0,0 +1,195 @@
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-- From TNT
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local cid_data = {}
|
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
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local large_radius = 5
|
||||
local loss_prob = {
|
||||
["default:cobble"] = 3,
|
||||
["default:dirt"] = 4,
|
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}
|
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minetest.after(0, function()
|
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for name, def in pairs(minetest.registered_nodes) do
|
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cid_data[minetest.get_content_id(name)] = {
|
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name = name,
|
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drops = def.drops,
|
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flammable = def.groups.flammable,
|
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}
|
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end
|
||||
end)
|
||||
|
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local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = minetest.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.on_blast then
|
||||
def.on_blast(vector.new(pos), 1)
|
||||
return
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (5 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "creeper_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = minetest.get_content_id("tnt:boom")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
function creeper.boom(pos,large)
|
||||
local radius = radius
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
minetest.sound_play("creeper_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
Loading…
Reference in New Issue
Block a user