Use "player_damage" sound from default if available
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@ -1,8 +1,9 @@
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local sounds_enabled = core.get_modpath("sounds") ~= nil
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local hit_sound
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local hit_sound
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if sounds_enabled then
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if core.get_modpath("default") then
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hit_sound = "player_damage"
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elseif core.get_modpath("sounds") then
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hit_sound = "sounds_entity_hit"
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hit_sound = "sounds_entity_hit"
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end
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end
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