Remove tnt:boom node after explosion
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@ -3,6 +3,7 @@ v1.1
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- added sound when hit
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- fixed entity vertical positioning
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- fixed tnt:boom node left after explosion
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v1.0
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@ -301,4 +301,5 @@ function sneeker.boom(pos, large)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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add_effects(pos, radius)
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core.remove_node(pos)
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end
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