Fix tnt drop

This commit is contained in:
Jordan Irwin 2021-07-19 21:29:56 -07:00
parent b2494a40f7
commit 6033dbf52a

@ -92,6 +92,11 @@ for _, node_name in ipairs(spawn_nodes) do
end
end
local item_drops = {}
if core.registered_items["tnt:gunpowder"] then
table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
end
local def = {
name = "sneeker:sneeker",
nametag = "Sneeker",
@ -213,11 +218,6 @@ local function explode(self, pos)
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
end
local item_drops = {}
if core.registered_items["tnt:gunpowder"] then
table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
end
def.on_step = function(self, staticdata, dtime_s)
--[[
-- update lifetime timer