Make 'spawn_maxlight' local to 'spawn.lua'
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@ -5,6 +5,3 @@ sneeker.debug = minetest.setting_getbool('sneeker.debug') or false
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-- Maximum number of spawns active at one time
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sneeker.spawn_cap = minetest.setting_get('sneeker.spawn_cap') or 25
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-- Maximum light of node for spawn
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sneeker.spawn_maxlight = minetest.setting_get('sneeker.spawn_maxlight') or 5
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@ -7,11 +7,13 @@ local time_day = time_hr * 24
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local spawn_chance = minetest.setting_get('sneeker.spawn_chance') or 2 -- 50% chance of spawn
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local spawn_interval = minetest.setting_get('sneeker.spawn_interval') or time_min * 2 -- Default interval is 2 minutes
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local spawn_maxlight = minetest.setting_get('sneeker.spawn_maxlight') or 5 -- Maximum light of node for spawn
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local spawn_chance_percent = tostring(math.floor(1 / spawn_chance * 100)) .. '%'
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sneeker.log('Spawn chance: ' .. spawn_chance_percent)
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sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
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sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
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minetest.register_abm({
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nodenames = {'default:dirt_with_grass', 'default:stone'},
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@ -30,7 +32,7 @@ minetest.register_abm({
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-- Debugging spawning
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sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
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if not node_light or node_light > sneeker.spawn_maxlight or node_light < -1 then
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if not node_light or node_light > spawn_maxlight or node_light < -1 then
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sneeker.log_debug('Node not dark enough for spawn')
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return
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end
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