Begin converting to cmer API
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parent
1a4166560c
commit
86392efe85
109
entity.lua
109
entity.lua
@ -7,7 +7,7 @@ elseif core.get_modpath("sounds") then
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hit_sound = "sounds_entity_hit"
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hit_sound = "sounds_entity_hit"
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end
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end
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--[[
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local function jump(self, pos, direction)
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local function jump(self, pos, direction)
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local velocity = self.object:get_velocity()
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local velocity = self.object:get_velocity()
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if core.registered_nodes[core.get_node(pos).name].climbable then
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if core.registered_nodes[core.get_node(pos).name].climbable then
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@ -75,24 +75,100 @@ local def = {
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animation_speed = 30,
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animation_speed = 30,
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knockback_level = 2
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knockback_level = 2
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}
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}
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]]
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def.on_activate = function(self, staticdata)
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local spawn_nodes = {}
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if sneeker.spawn_nodes ~= "" then
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if not sneeker.spawn_nodes:find(",") then
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table.insert(spawn_nodes, sneeker.spawn_nodes)
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else
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for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
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local node = node:trim()
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if node ~= "" then
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table.insert(spawn_nodes, node)
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end
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end
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end
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end
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if #spawn_nodes == 0 then
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sneeker.log("warning", "no spawning nodes set, cannot spawn")
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end
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local def = {
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name = "sneeker:sneeker",
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nametag = "Sneeker",
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stats = {
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hp = 20,
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hostile_2 = true,
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lifetime = sneeker.lifetime,
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can_jump = 5,
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can_swim = true,
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has_knockback = true,
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sneaky = true,
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},
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modes = {
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idle = {chance=0.3},
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walk = {chance=0.7, moving_speed=1.5},
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follow = {radius=10},
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--death = {},
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},
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model = {
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mesh = "character.b3d",
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textures = {"sneeker.png"},
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collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
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rotation = -90,
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animations = {
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idle = {start=0, stop=79, speed=30},
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walk = {start=168, stop=187, speed=30},
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follow = {start=168, stop=187, speed=30},
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--death = {},
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},
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},
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--sounds = {},
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drops = item_drops,
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--[[
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combat = {
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search_enemy = true,
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},
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]]
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spawning = {
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abm_nodes = {
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spawn_on = spawn_nodes,
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},
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abm_interval = sneeker.spawn_interval,
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abm_chance = sneeker.spawn_chance,
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number = 1,
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light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
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height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
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},
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}
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def.on_activate = function(self, staticdata, dtime_s)
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--[[
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self.yaw = 0
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self.yaw = 0
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self.anim = 1
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self.anim = 1
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self.timer = 0
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self.timer = 0
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]]
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self.visualx = 1
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self.visualx = 1
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--[[
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self.jump_timer = 0
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self.jump_timer = 0
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self.turn_timer = 0
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self.turn_timer = 0
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self.turn_speed = 0
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self.turn_speed = 0
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]]
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self.powered = false
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self.powered = false
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--[[
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self.knockback = false
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self.knockback = false
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self.state = math.random(1, 2)
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self.state = math.random(1, 2)
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self.old_y = self.object:get_pos().y
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self.old_y = self.object:get_pos().y
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]]
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--[[
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-- despawning
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-- despawning
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self.lifetime = sneeker.lifetime
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self.lifetime = sneeker.lifetime
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self.lifetimer = 0
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self.lifetimer = 0
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self.check_despawn_player_distance = true
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self.check_despawn_player_distance = true
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]]
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local data = core.deserialize(staticdata)
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local data = core.deserialize(staticdata)
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if data and type(data) == "table" then
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if data and type(data) == "table" then
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@ -109,9 +185,11 @@ def.on_activate = function(self, staticdata)
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end
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end
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--[[
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local function isnan(n)
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local function isnan(n)
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return tostring(n) == tostring((-1)^.5)
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return tostring(n) == tostring((-1)^.5)
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end
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end
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]]
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local function expand(self)
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local function expand(self)
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if self.chase and self.visualx < 2 then
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if self.chase and self.visualx < 2 then
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@ -138,6 +216,7 @@ local function explode(self, pos)
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core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
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core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
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end
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end
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--[[
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local function h_collides(pos, collision_info, touching_ground)
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local function h_collides(pos, collision_info, touching_ground)
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if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
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if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
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return false
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return false
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@ -166,11 +245,18 @@ local function h_collides(pos, collision_info, touching_ground)
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return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
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return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
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end
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end
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]]
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local item_drops = {}
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if core.registered_items["tnt:gunpowder"] then
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table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
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end
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def.on_step = function(self, dtime, moveresult)
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def.on_step = function(self, dtime, moveresult)
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--[[
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-- update lifetime timer
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-- update lifetime timer
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-- FIXME: this is longer than realtime
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-- FIXME: this is longer than realtime
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self.lifetimer = self.lifetimer + dtime
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self.lifetimer = self.lifetimer + dtime_s
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if self.lifetimer >= self.lifetime then
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if self.lifetimer >= self.lifetime then
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-- TODO: should have a death animation
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-- TODO: should have a death animation
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self.object:remove()
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self.object:remove()
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@ -183,9 +269,11 @@ def.on_step = function(self, dtime, moveresult)
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local ANIM_STAND = 1
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local ANIM_STAND = 1
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local ANIM_WALK = 2
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local ANIM_WALK = 2
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]]
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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--[[
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if sneeker.despawn_player_far then
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if sneeker.despawn_player_far then
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-- run check about once per 60 seconds
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-- run check about once per 60 seconds
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local interval_reached = math.floor(self.lifetimer % 60) == 0
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local interval_reached = math.floor(self.lifetimer % 60) == 0
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@ -246,9 +334,11 @@ def.on_step = function(self, dtime, moveresult)
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self.yaw = self.yaw-self.turn_speed
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self.yaw = self.yaw-self.turn_speed
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self.object:set_yaw(self.yaw)
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self.object:set_yaw(self.yaw)
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end
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end
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]]
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expand(self)
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expand(self)
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--[[
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self.chase = false
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self.chase = false
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for _, object in ipairs(inside) do
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for _, object in ipairs(inside) do
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@ -302,14 +392,17 @@ def.on_step = function(self, dtime, moveresult)
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end
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end
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end
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end
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end
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end
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]]
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if self.state == "chase" then
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if self.state == "chase" then
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--[[
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if self.anim ~= ANIM_WALK then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
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self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
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self.anim = ANIM_WALK
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self.anim = ANIM_WALK
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end
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end
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self.turn = "straight"
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self.turn = "straight"
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]]
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local inside_2 = core.get_objects_inside_radius(pos, 2)
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local inside_2 = core.get_objects_inside_radius(pos, 2)
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@ -326,6 +419,7 @@ def.on_step = function(self, dtime, moveresult)
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end
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end
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end
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end
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--[[
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if #inside ~= 0 then
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if #inside ~= 0 then
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for _, object in ipairs(inside) do
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for _, object in ipairs(inside) do
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if object:is_player() and object:get_hp() ~= 0 then
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if object:is_player() and object:get_hp() ~= 0 then
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@ -372,8 +466,10 @@ def.on_step = function(self, dtime, moveresult)
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else
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else
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self.state = "stand"
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self.state = "stand"
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end
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end
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]]
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end
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end
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--[[
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-- Swim
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-- Swim
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local node = core.get_node(pos)
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local node = core.get_node(pos)
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if core.get_item_group(node.name, "water") ~= 0 then
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if core.get_item_group(node.name, "water") ~= 0 then
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@ -389,8 +485,10 @@ def.on_step = function(self, dtime, moveresult)
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end
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end
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return true
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return true
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]]
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end
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end
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--[[
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def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if hit_sound then
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if hit_sound then
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core.sound_play(hit_sound, {object=self.object}, parameters, true)
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core.sound_play(hit_sound, {object=self.object}, parameters, true)
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@ -416,6 +514,7 @@ def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities,
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local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
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local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
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end
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end
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end
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end
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]]
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def.get_staticdata = function(self)
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def.get_staticdata = function(self)
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return core.serialize({
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return core.serialize({
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@ -423,7 +522,11 @@ def.get_staticdata = function(self)
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})
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})
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end
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end
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--[[
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core.register_entity("sneeker:sneeker", def)
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core.register_entity("sneeker:sneeker", def)
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]]
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cmer.register_mob(def)
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core.register_craftitem("sneeker:spawnegg", {
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core.register_craftitem("sneeker:spawnegg", {
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description = "Sneeker Spawn Egg",
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description = "Sneeker Spawn Egg",
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5
mod.conf
5
mod.conf
@ -1,7 +1,8 @@
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name = sneeker
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name = sneeker
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title = Sneeker
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title = Sneeker
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description = An explosive nuisance.
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description = An explosive nuisance.
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license = MIT
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version = 1.1
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version = 1.1
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author = Rui
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author = Rui, Jordan Irwin (AntumDeluge)
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depends = default, tnt
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depends = cmer, default, tnt
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optional_depends = nether, sounds, simple_protection
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optional_depends = nether, sounds, simple_protection
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