Begin converting to cmer API

This commit is contained in:
Jordan Irwin 2021-07-19 19:19:54 -07:00
parent 1a4166560c
commit 86392efe85
2 changed files with 109 additions and 5 deletions

@ -7,7 +7,7 @@ elseif core.get_modpath("sounds") then
hit_sound = "sounds_entity_hit" hit_sound = "sounds_entity_hit"
end end
--[[
local function jump(self, pos, direction) local function jump(self, pos, direction)
local velocity = self.object:get_velocity() local velocity = self.object:get_velocity()
if core.registered_nodes[core.get_node(pos).name].climbable then if core.registered_nodes[core.get_node(pos).name].climbable then
@ -75,24 +75,100 @@ local def = {
animation_speed = 30, animation_speed = 30,
knockback_level = 2 knockback_level = 2
} }
]]
def.on_activate = function(self, staticdata) local spawn_nodes = {}
if sneeker.spawn_nodes ~= "" then
if not sneeker.spawn_nodes:find(",") then
table.insert(spawn_nodes, sneeker.spawn_nodes)
else
for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
local node = node:trim()
if node ~= "" then
table.insert(spawn_nodes, node)
end
end
end
end
if #spawn_nodes == 0 then
sneeker.log("warning", "no spawning nodes set, cannot spawn")
end
local def = {
name = "sneeker:sneeker",
nametag = "Sneeker",
stats = {
hp = 20,
hostile_2 = true,
lifetime = sneeker.lifetime,
can_jump = 5,
can_swim = true,
has_knockback = true,
sneaky = true,
},
modes = {
idle = {chance=0.3},
walk = {chance=0.7, moving_speed=1.5},
follow = {radius=10},
--death = {},
},
model = {
mesh = "character.b3d",
textures = {"sneeker.png"},
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
rotation = -90,
animations = {
idle = {start=0, stop=79, speed=30},
walk = {start=168, stop=187, speed=30},
follow = {start=168, stop=187, speed=30},
--death = {},
},
},
--sounds = {},
drops = item_drops,
--[[
combat = {
search_enemy = true,
},
]]
spawning = {
abm_nodes = {
spawn_on = spawn_nodes,
},
abm_interval = sneeker.spawn_interval,
abm_chance = sneeker.spawn_chance,
number = 1,
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
},
}
def.on_activate = function(self, staticdata, dtime_s)
--[[
self.yaw = 0 self.yaw = 0
self.anim = 1 self.anim = 1
self.timer = 0 self.timer = 0
]]
self.visualx = 1 self.visualx = 1
--[[
self.jump_timer = 0 self.jump_timer = 0
self.turn_timer = 0 self.turn_timer = 0
self.turn_speed = 0 self.turn_speed = 0
]]
self.powered = false self.powered = false
--[[
self.knockback = false self.knockback = false
self.state = math.random(1, 2) self.state = math.random(1, 2)
self.old_y = self.object:get_pos().y self.old_y = self.object:get_pos().y
]]
--[[
-- despawning -- despawning
self.lifetime = sneeker.lifetime self.lifetime = sneeker.lifetime
self.lifetimer = 0 self.lifetimer = 0
self.check_despawn_player_distance = true self.check_despawn_player_distance = true
]]
local data = core.deserialize(staticdata) local data = core.deserialize(staticdata)
if data and type(data) == "table" then if data and type(data) == "table" then
@ -109,9 +185,11 @@ def.on_activate = function(self, staticdata)
end end
--[[
local function isnan(n) local function isnan(n)
return tostring(n) == tostring((-1)^.5) return tostring(n) == tostring((-1)^.5)
end end
]]
local function expand(self) local function expand(self)
if self.chase and self.visualx < 2 then if self.chase and self.visualx < 2 then
@ -138,6 +216,7 @@ local function explode(self, pos)
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64}) core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
end end
--[[
local function h_collides(pos, collision_info, touching_ground) local function h_collides(pos, collision_info, touching_ground)
if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
return false return false
@ -166,11 +245,18 @@ local function h_collides(pos, collision_info, touching_ground)
return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
end end
]]
local item_drops = {}
if core.registered_items["tnt:gunpowder"] then
table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
end
def.on_step = function(self, dtime, moveresult) def.on_step = function(self, dtime, moveresult)
--[[
-- update lifetime timer -- update lifetime timer
-- FIXME: this is longer than realtime -- FIXME: this is longer than realtime
self.lifetimer = self.lifetimer + dtime self.lifetimer = self.lifetimer + dtime_s
if self.lifetimer >= self.lifetime then if self.lifetimer >= self.lifetime then
-- TODO: should have a death animation -- TODO: should have a death animation
self.object:remove() self.object:remove()
@ -183,9 +269,11 @@ def.on_step = function(self, dtime, moveresult)
local ANIM_STAND = 1 local ANIM_STAND = 1
local ANIM_WALK = 2 local ANIM_WALK = 2
]]
local pos = self.object:get_pos() local pos = self.object:get_pos()
--[[
if sneeker.despawn_player_far then if sneeker.despawn_player_far then
-- run check about once per 60 seconds -- run check about once per 60 seconds
local interval_reached = math.floor(self.lifetimer % 60) == 0 local interval_reached = math.floor(self.lifetimer % 60) == 0
@ -246,9 +334,11 @@ def.on_step = function(self, dtime, moveresult)
self.yaw = self.yaw-self.turn_speed self.yaw = self.yaw-self.turn_speed
self.object:set_yaw(self.yaw) self.object:set_yaw(self.yaw)
end end
]]
expand(self) expand(self)
--[[
self.chase = false self.chase = false
for _, object in ipairs(inside) do for _, object in ipairs(inside) do
@ -302,14 +392,17 @@ def.on_step = function(self, dtime, moveresult)
end end
end end
end end
]]
if self.state == "chase" then if self.state == "chase" then
--[[
if self.anim ~= ANIM_WALK then if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0) self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
self.anim = ANIM_WALK self.anim = ANIM_WALK
end end
self.turn = "straight" self.turn = "straight"
]]
local inside_2 = core.get_objects_inside_radius(pos, 2) local inside_2 = core.get_objects_inside_radius(pos, 2)
@ -326,6 +419,7 @@ def.on_step = function(self, dtime, moveresult)
end end
end end
--[[
if #inside ~= 0 then if #inside ~= 0 then
for _, object in ipairs(inside) do for _, object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then if object:is_player() and object:get_hp() ~= 0 then
@ -372,8 +466,10 @@ def.on_step = function(self, dtime, moveresult)
else else
self.state = "stand" self.state = "stand"
end end
]]
end end
--[[
-- Swim -- Swim
local node = core.get_node(pos) local node = core.get_node(pos)
if core.get_item_group(node.name, "water") ~= 0 then if core.get_item_group(node.name, "water") ~= 0 then
@ -389,8 +485,10 @@ def.on_step = function(self, dtime, moveresult)
end end
return true return true
]]
end end
--[[
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if hit_sound then if hit_sound then
core.sound_play(hit_sound, {object=self.object}, parameters, true) core.sound_play(hit_sound, {object=self.object}, parameters, true)
@ -416,6 +514,7 @@ def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities,
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)}) local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
end end
end end
]]
def.get_staticdata = function(self) def.get_staticdata = function(self)
return core.serialize({ return core.serialize({
@ -423,7 +522,11 @@ def.get_staticdata = function(self)
}) })
end end
--[[
core.register_entity("sneeker:sneeker", def) core.register_entity("sneeker:sneeker", def)
]]
cmer.register_mob(def)
core.register_craftitem("sneeker:spawnegg", { core.register_craftitem("sneeker:spawnegg", {
description = "Sneeker Spawn Egg", description = "Sneeker Spawn Egg",

@ -1,7 +1,8 @@
name = sneeker name = sneeker
title = Sneeker title = Sneeker
description = An explosive nuisance. description = An explosive nuisance.
license = MIT
version = 1.1 version = 1.1
author = Rui author = Rui, Jordan Irwin (AntumDeluge)
depends = default, tnt depends = cmer, default, tnt
optional_depends = nether, sounds, simple_protection optional_depends = nether, sounds, simple_protection