Make 'spawn_maxlight' local to 'spawn.lua'
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@ -5,6 +5,3 @@ sneeker.debug = minetest.settings:get_bool("sneeker.debug", false)
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-- Maximum number of spawns active at one time
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sneeker.spawn_cap = tonumber(minetest.settings:get("sneeker.spawn_cap")) or 25
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-- Maximum light of node for spawn
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sneeker.spawn_maxlight = tonumber(minetest.settings:get("sneeker.spawn_maxlight")) or 5
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@ -7,11 +7,14 @@ local time_day = time_hr * 24
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local spawn_chance = tonumber(minetest.settings:get("sneeker.spawn_chance")) or 2 -- 50% chance of spawn
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local spawn_interval = tonumber(minetest.settings:get("sneeker.spawn_interval")) or time_min * 2 -- Default interval is 2 minutes
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local spawn_maxlight = tonumber(minetest.settings:get("sneeker.spawn_maxlight")) or 5 -- Maximum light of node for spawn
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local spawn_chance_percent = tostring(math.floor(1 / spawn_chance * 100)) .. "%"
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<<<<<<< HEAD
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sneeker.log("Spawn chance: " .. spawn_chance_percent)
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sneeker.log("Spawn interval: " .. tostring(spawn_interval) .. " (" .. tostring(spawn_interval/60) .. " minute(s))")
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sneeker.log("Maximum light value for spawn: " .. tostring(spawn_maxlight))
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass", "default:stone"},
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@ -30,7 +33,7 @@ minetest.register_abm({
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-- Debugging spawning
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sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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if not node_light or node_light > sneeker.spawn_maxlight or node_light < -1 then
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if not node_light or node_light > spawn_maxlight or node_light < -1 then
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sneeker.log_debug("Node not dark enough for spawn")
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return
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end
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