Add setting to adjust loudness of explostion
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1aff8fee5b
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969cac3860
3
init.lua
3
init.lua
@ -266,7 +266,8 @@ def.on_step = function(self, dtime)
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if self.visualx >= 2 then
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if self.visualx >= 2 then
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self.object:remove()
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self.object:remove()
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sneeker.boom(pos, self.powered)
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sneeker.boom(pos, self.powered)
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core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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core.sound_play("sneeker_explode", {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
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return true
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end
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end
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end
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end
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end
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end
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@ -3,6 +3,11 @@
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local time_min = 60
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local time_min = 60
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--- Loudness of explosion.
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--
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-- @setting sneeker.boom_gain
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sneeker.boom_gain = tonumber(core.settings:get("sneeker.boom_gain") or 1.5)
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--- Determines whether or not a player must be close for spawn to occur.
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--- Determines whether or not a player must be close for spawn to occur.
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--
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--
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-- @setting sneeker.spawn_require_player_nearby
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-- @setting sneeker.spawn_require_player_nearby
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@ -2,6 +2,11 @@
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# Extra debugging messages.
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# Extra debugging messages.
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enable_debug_mods (Mod debugging) bool false
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enable_debug_mods (Mod debugging) bool false
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# Loudness of explosion.
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#
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# Those with a weak heart might want to turn it down.
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sneeker.boom_gain (Boom volume) float 1.5
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# Determines whether or not a player must be close for spawn to occur.
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# Determines whether or not a player must be close for spawn to occur.
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sneeker.spawn_require_player_nearby (Require player nearby) bool true
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sneeker.spawn_require_player_nearby (Require player nearby) bool true
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