Use sounds mod for "hiss" & delete sounds from unknown source
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@ -1,4 +1,9 @@
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next
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----
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- uses "sounds" mod
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v1.1
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v1.1
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----
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----
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- added sound when hit
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- added sound when hit
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@ -7,6 +12,7 @@ v1.1
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- added setting to customize spawn nodes
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- added setting to customize spawn nodes
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- added simple_protection support
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- added simple_protection support
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v1.0
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v1.0
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----
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----
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- forked & renamed from Rui's original "creeper" mod
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- forked & renamed from Rui's original "creeper" mod
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@ -196,8 +196,8 @@ end
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local function expand(self)
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local function expand(self)
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if self.expanding and self.visualx < 2 then
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if self.expanding and self.visualx < 2 then
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if self.hiss == false then
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if self.hiss == false and sounds then
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core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
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sounds.fuse:play(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
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end
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end
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self.visualx = self.visualx+0.05
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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self.object:set_properties({
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