From cc9cb71090799222558f3c012f45275a70471451 Mon Sep 17 00:00:00 2001 From: Jordan Irwin Date: Thu, 6 May 2021 17:13:44 -0700 Subject: [PATCH] Whitespace cleanup --- init.lua | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/init.lua b/init.lua index 594dcec..3be1a27 100644 --- a/init.lua +++ b/init.lua @@ -14,7 +14,7 @@ local function jump(self,pos,direction) self.object:setvelocity({x=velocity.x,y=4,z=velocity.z}) return end - + local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z} local node = minetest.get_node_or_nil(spos) spos.y = spos.y+1 @@ -86,7 +86,7 @@ def.on_activate = function(self,staticdata) self.knockback = false self.state = math.random(1,2) self.old_y = self.object:getpos().y - + local data = minetest.deserialize(staticdata) if data and type(data) == "table" then if data.powered == true then @@ -105,10 +105,10 @@ def.on_step = function(self, dtime) if self.knockback then return end - + local ANIM_STAND = 1 local ANIM_WALK = 2 - + local pos = self.object:getpos() local yaw = self.object:getyaw() local inside = minetest.get_objects_inside_radius(pos,10) @@ -116,11 +116,11 @@ def.on_step = function(self, dtime) local animation = self.animation local anim_speed = self.animation_speed local velocity = self.object:getvelocity() - + self.timer = self.timer+0.01 self.turn_timer = self.turn_timer+0.01 self.jump_timer = self.jump_timer+0.01 - + if not self.chase and self.timer > math.random(2,5) then if math.random() > 0.8 then @@ -138,7 +138,7 @@ def.on_step = function(self, dtime) self.yaw = self.yaw-self.turn_speed self.object:setyaw(self.yaw) end - + if self.chase and self.visualx < 2 then if self.hiss == false then minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64}) @@ -155,9 +155,9 @@ def.on_step = function(self, dtime) }) self.hiss = false end - + self.chase = false - + for _,object in ipairs(inside) do if object:is_player() then self.state = "chase" @@ -169,9 +169,9 @@ def.on_step = function(self, dtime) self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0) self.anim = ANIM_STAND end - + random_turn(self) - + if velocity.x ~= 0 or velocity.z ~= 0 then self.object:setvelocity({x=0,y=velocity.y,z=0}) @@ -183,16 +183,16 @@ def.on_step = function(self, dtime) self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0) self.anim = ANIM_WALK end - + self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)} if self.direction then self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed}) end - + random_turn(self) local velocity = self.object:getvelocity() - + if self.turn_timer > 1 then local direction = self.direction local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z} @@ -208,23 +208,23 @@ def.on_step = function(self, dtime) self.turn_speed = 0.05*math.random() end end - + -- Jump if self.jump_timer > 0.2 then jump(self,pos,self.direction) end end - + if self.state == "chase" then if self.anim ~= ANIM_WALK then self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0) self.anim = ANIM_WALK end - + self.turn = "straight" - + local inside_2 = minetest.get_objects_inside_radius(pos,2) - + -- Boom if #inside_2 ~= 0 then for _,object in ipairs(inside_2) do @@ -238,7 +238,7 @@ def.on_step = function(self, dtime) end end end - + if #inside ~= 0 then for _,object in ipairs(inside) do if object:is_player() and object:get_hp() ~= 0 then @@ -255,7 +255,7 @@ def.on_step = function(self, dtime) end end end - + local ppos = object:getpos() self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z} self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 @@ -265,7 +265,7 @@ def.on_step = function(self, dtime) self.yaw = self.yaw-2 self.object:setyaw(self.yaw) self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)} - + local direction = self.direction self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5}) @@ -279,7 +279,7 @@ def.on_step = function(self, dtime) self.state = "stand" end end - + -- Swim local node = minetest.get_node(pos) if minetest.get_item_group(node.name,"water") ~= 0 then