Add lifetime limit
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2
TODO.txt
2
TODO.txt
@ -1,3 +1,3 @@
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TODO:
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- add lifetime limit
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- add option to remove mobs that aren't near any players
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15
init.lua
15
init.lua
@ -114,6 +114,8 @@ def.on_activate = function(self, staticdata)
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self.knockback = false
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self.state = math.random(1, 2)
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self.old_y = self.object:get_pos().y
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self.lifetime = sneeker.lifetime
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self.lifetimer = 0
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local data = core.deserialize(staticdata)
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if data and type(data) == "table" then
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@ -135,8 +137,17 @@ local function isnan(n)
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end
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def.on_step = function(self, dtime)
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-- update lifetime timer
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-- FIXME: this is longer than realtime
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self.lifetimer = self.lifetimer + dtime
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if self.lifetimer >= self.lifetime then
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-- TODO: should have a death animation
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self.object:remove()
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return true
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end
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if self.knockback then
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return
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return false
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end
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local ANIM_STAND = 1
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@ -339,6 +350,8 @@ def.on_step = function(self, dtime)
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else
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self.object:set_acceleration({x=0, y=-10, z=0})
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end
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return true
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end
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def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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@ -3,6 +3,13 @@
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local time_min = 60
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--- How long (in seconds) sneeker remains in world after spawn.
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--
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-- Default: 15 minutes
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--
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-- @setting sneeker.lifespan
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sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15)
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--- Loudness of explosion.
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--
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-- @setting sneeker.boom_gain
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@ -2,6 +2,11 @@
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# Extra debugging messages.
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enable_debug_mods (Mod debugging) bool false
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# How long (in seconds) sneeker remains in world after spawn.
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#
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# Default: 900 (15 minutes)
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sneeker.lifetime (Sneeker lifetime) int 900
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# Loudness of explosion.
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#
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# Those with a weak heart might want to turn it down.
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