Remove tnt:boom node after explosion
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TODO.txt
1
TODO.txt
@ -2,7 +2,6 @@
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TODO:
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TODO:
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- add version using mobs_redo API
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- add version using mobs_redo API
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- add version using cmer API
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- add version using cmer API
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- fix explosion leaving "tnt:boom" node
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- add wear to armor when exploding
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- add wear to armor when exploding
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- add no-griefing setting
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- add no-griefing setting
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- disable attacking if damage disabled
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- disable attacking if damage disabled
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@ -4,6 +4,7 @@ v1.1
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- added sound when hit
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- added sound when hit
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- fixed entity vertical positioning
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- fixed entity vertical positioning
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- added setting to customize spawn nodes
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- added setting to customize spawn nodes
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- fixed tnt:boom node left after explosion
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v1.0
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v1.0
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----
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----
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@ -301,4 +301,5 @@ function sneeker.boom(pos, large)
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entity_physics(pos, radius)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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eject_drops(drops, pos, radius)
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add_effects(pos, radius)
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add_effects(pos, radius)
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core.remove_node(pos)
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end
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end
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