Delete unused spawn.lua
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0e5ef436d0
commit
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1
init.lua
1
init.lua
@ -28,7 +28,6 @@ end
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local scripts = {
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"settings",
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"tnt_function",
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"spawn",
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"entity",
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}
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71
spawn.lua
71
spawn.lua
@ -1,71 +0,0 @@
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local spawn_nodes = {}
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if sneeker.spawn_nodes ~= "" then
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if not sneeker.spawn_nodes:find(",") then
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table.insert(spawn_nodes, sneeker.spawn_nodes)
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else
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for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
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local node = node:trim()
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if node ~= "" then
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table.insert(spawn_nodes, node)
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end
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end
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end
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end
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if #spawn_nodes == 0 then
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sneeker.log("warning", "no spawning nodes set, cannot spawn")
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end
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core.register_abm({
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nodenames = spawn_nodes,
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neighbors = {"air"},
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interval = sneeker.spawn_interval,
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chance = sneeker.spawn_chance,
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action = function(pos, node, aoc, aocw)
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if aoc >= sneeker.spawn_mapblock_limit then return end
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-- check above target node
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pos.y = pos.y+1
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local pos_string = tostring(math.floor(pos.x))
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.. "," .. tostring(math.floor(pos.y))
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.. "," .. tostring(math.floor(pos.z))
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if sneeker.spawn_require_player_nearby then
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local player_nearby = false
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for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do
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if entity:is_player() then
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player_nearby = true
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break
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end
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end
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if not player_nearby then return end
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end
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if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then
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return
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end
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-- needs two vertical air nodes to spawn
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for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do
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if core.get_node(node_pos).name ~= "air" then
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return
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end
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end
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local llevel = core.get_node_light(pos)
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if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then
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return
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end
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local spawned = core.add_entity(pos, "sneeker:sneeker")
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if not spawned then
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sneeker.log("warning", "Failed to spawn at: " .. pos_string)
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else
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sneeker.log("debug", "Spawned at: " .. pos_string)
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end
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end
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})
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