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12 Commits
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76edba7a48 |
@ -19,7 +19,7 @@ Settings documented in [reference][].
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### Requirements:
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- Depends: cmer, default, tnt
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- Optional depends: nether, sounds, simple_protection
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- Optional depends: nether, sounds
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### Links:
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5
TODO.txt
5
TODO.txt
@ -2,14 +2,11 @@
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TODO:
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- add version using mobs_redo API
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- add version using cmer API
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- add griefing option
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- add wear to armor when exploding
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- add no-griefing setting
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- disable attacking if damage disabled
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- make powered versions run faster when chasing
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- fix knockback when chasing
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- fix hit sound when chasing
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- make sneeker stop when within 2 of player
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- use asm_spawneggs for egg
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- add localization support
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- add Spanish translation
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- fix removing single node if protected
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@ -1,17 +1,10 @@
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next
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----
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- uses "sounds" mod
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v1.1
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----
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- added sound when hit
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- fixed entity vertical positioning
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- fixed tnt:boom node left after explosion
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- added setting to customize spawn nodes
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- added simple_protection support
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- fixed tnt:boom node left after explosion
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v1.0
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----
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@ -104,10 +104,6 @@
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<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
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<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
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<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
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</tr>
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</table>
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<br/>
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@ -477,33 +473,6 @@
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</dd>
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<dt>
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<a name = "sneeker.spawn_nodes"></a>
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<strong>sneeker.spawn_nodes</strong>
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</dt>
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<dd>
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Comma-separated list of nodes on which sneeker can spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>string</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
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</ul>
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</ul>
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</dd>
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</dl>
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@ -512,7 +481,7 @@
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
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<i style="float:right;">Last updated 2021-07-19 17:34:41 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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69
entity.lua
69
entity.lua
@ -1,13 +1,13 @@
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--[[
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local sounds_enabled = core.get_modpath("sounds") ~= nil
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local hit_sound
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if core.get_modpath("default") then
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hit_sound = "player_damage"
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elseif core.get_modpath("sounds") then
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if sounds_enabled then
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hit_sound = "sounds_entity_hit"
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end
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--[[
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local function jump(self, pos, direction)
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local velocity = self.object:get_velocity()
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if core.registered_nodes[core.get_node(pos).name].climbable then
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@ -52,12 +52,10 @@ local function random_turn(self)
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end
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end
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local walk_speed = 1.5
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local def = {
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hp_max = 20,
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physical = true,
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collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
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collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {"sneeker.png"},
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@ -70,7 +68,7 @@ local def = {
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walk_START = 168,
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walk_END = 187
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},
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walk_speed = walk_speed,
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walk_speed = 1.5,
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jump_height = 5,
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animation_speed = 30,
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knockback_level = 2
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@ -196,8 +194,8 @@ end
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local function expand(self)
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if self.expanding and self.visualx < 2 then
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if self.hiss == false and sounds then
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sounds.fuse(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
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if self.hiss == false then
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core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
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end
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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@ -216,39 +214,9 @@ end
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local function explode(self, pos)
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self.object:remove()
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sneeker.boom(pos, self.powered)
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core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
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end
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--[[
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local function h_collides(pos, collision_info, touching_ground)
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if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
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return false
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end
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local pos_y = math.floor(pos.y)
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local h_col
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for _, col in ipairs(collision_info) do
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local npos = col.node_pos
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if npos and col.type == "node" then
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-- exclude ground collisions
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if math.floor(npos.y) > pos_y then
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h_col = col
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break
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end
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end
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end
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if not h_col then return false end
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local h_vel = {
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x = math.floor(h_col.new_velocity.x * 10) / 10,
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z = math.floor(h_col.new_velocity.z * 10) / 10,
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}
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return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
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end
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]]
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local function chase(self, target)
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-- FIXME: why does setting mode = "chase" not work?
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if not self.chase_anim then
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@ -289,7 +257,7 @@ local function end_chase(self)
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self.expanding = false
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end
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def.on_step = function(self, dtime, moveresult)
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def.on_step = function(self, staticdata, dtime_s)
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--[[
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-- update lifetime timer
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-- FIXME: this is longer than realtime
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@ -337,13 +305,6 @@ def.on_step = function(self, dtime, moveresult)
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end
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end
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if self.chase or self.state == "chase" or self.state == "walk" then
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local collided, npos = h_collides(pos, moveresult.collisions, moveresult.touching_ground)
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if collided then
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jump(self, npos, self.direction)
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end
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end
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local yaw = self.object:get_yaw()
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local inside = core.get_objects_inside_radius(pos, 10)
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local walk_speed = self.walk_speed
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@ -439,6 +400,11 @@ def.on_step = function(self, dtime, moveresult)
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self.turn_speed = 0.05*math.random()
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end
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end
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self, pos, self.direction)
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end
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end
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]]
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@ -548,6 +514,11 @@ def.on_step = function(self, dtime, moveresult)
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if can_set then
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self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
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end
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self, pos, direction)
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end
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end
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end
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else
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5
mod.conf
5
mod.conf
@ -2,8 +2,7 @@ name = sneeker
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title = Sneeker
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description = An explosive nuisance.
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license = MIT
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version = 1.1
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version = 1.0
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author = Rui, Jordan Irwin (AntumDeluge)
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min_minetest_version = 5.0
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depends = cmer, default, tnt
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optional_depends = nether, sounds, simple_protection
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optional_depends = nether, sounds
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BIN
sounds/sneeker_explode.ogg
Normal file
BIN
sounds/sneeker_explode.ogg
Normal file
Binary file not shown.
BIN
sounds/sneeker_hiss.ogg
Normal file
BIN
sounds/sneeker_hiss.ogg
Normal file
Binary file not shown.
@ -164,21 +164,8 @@ local function add_drop(drops, item)
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end
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end
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local function is_protected(pos, name) return core.is_protected(pos, name) end
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if core.global_exists("simple_protection") and simple_protection.can_access then
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is_protected = function(pos, name)
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local s_protect_name = name
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-- simple_protection ignores names with empty strings
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if s_protect_name == "" then
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s_protect_name = " "
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end
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return core.is_protected(pos, name) or not simple_protection.can_access(pos, s_protect_name)
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end
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end
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local function destroy(drops, pos, cid)
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if is_protected(pos, "") then
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if core.is_protected(pos, "") then
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return
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end
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local def = cid_data[cid]
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@ -307,9 +294,7 @@ function sneeker.boom(pos, large)
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if large then
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radius = large_radius
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end
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if sounds then
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sounds.explosion(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
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end
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core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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core.set_node(pos, {name="tnt:boom"})
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core.get_node_timer(pos):start(0.5)
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local drops = explode(pos, radius)
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Loading…
Reference in New Issue
Block a user