--- Settings for sneeker mod. -- -- @module settings.lua local time_min = 60 --- How long (in seconds) sneeker remains in world after spawn. -- -- @setting sneeker.lifespan -- @settype int -- @default 900 (15 minutes) sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15) --- Loudness of explosion. -- -- @setting sneeker.boom_gain -- @settype float -- @default 1.5 sneeker.boom_gain = tonumber(core.settings:get("sneeker.boom_gain") or 1.5) --- Determines whether or not a player must be close for spawn to occur. -- -- @setting sneeker.spawn_require_player_nearby -- @settype bool -- @default true sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_require_player_nearby", true) --- Distance in nodes a player must be for spawn to occur. -- -- Only used if `sneeker.spawn_require_player_nearby` enabled. -- -- @setting sneeker.spawn_player_radius -- @settype int -- @default 100 sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100) --- If enabled, mobs not near any players will despawn. -- -- @setting sneeker.despawn_player_far -- @settype bool -- @default true sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far", true) --- Distance determining if a player is near enough to prevent despawn. -- -- Only used if `sneeker.despawn_player_far` enabled. -- -- @setting sneeker.despawn_player_radius -- @settype int -- @default 500 sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_player_radius") or 500) --- Sets possibility for spawn. -- -- Inverted value (e.g. 10000 = 1/10000). -- -- @setting sneeker.spawn_chance -- @settype int -- @default 10000 sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance") or 10000) --- Sets frequency of spawn chance. -- -- @setting sneeker.spawn_interval -- @settype int -- @default 240 (4 minutes) sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval") or time_min * 4) --- Sets the minimum light that a node must have for spawn to occur. -- -- Value can be set between 0 (no light) & 15 (max light). -- -- @setting sneeker.spawn_minlight -- @settype int -- @default 0 sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight") or 0) --- Sets the maximum light that a node can have for spawn to occur. -- -- Value can be set between 0 (no light) & 15 (max light). -- -- @setting sneeker.spawn_maxlight -- @settype int -- @default 4 sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight") or 4) --- Sets the lowest position at which sneeker can spawn. -- -- @setting sneeker.spawn_minheight -- @settype int -- @default -31000 sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight") or -31000) --- Sets the highest position at which sneeker can spawn. -- -- @setting sneeker.spawn_maxheight -- @settype int -- @default 31000 sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight") or 31000) --- Limits the number of entities that can spawn per mapblock (16x16x16). -- -- @setting sneeker.spawn_mapblock_limit -- @settype int -- @default 1 sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1) --- Comma-separated list of nodes on which sneeker can spawn. -- -- @setting sneeker.spawn_nodes -- @settype string -- @default default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack sneeker.spawn_nodes = core.settings:get("sneeker.spawn_nodes") or "default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack" sneeker.spawn_nodes = sneeker.spawn_nodes:trim()