local spawn_nodes = { "default:dirt_with_dry_grass", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:desert_sand", } if core.global_exists("nether") then table.insert(spawn_nodes, "nether:rack") end for _, node_name in ipairs(spawn_nodes) do if not core.registered_nodes[node_name] then sneeker.log("warning", "Invalid node for spawn: " .. node_name) end end core.register_abm({ nodenames = spawn_nodes, neighbors = {"air"}, interval = sneeker.spawn_interval, chance = sneeker.spawn_chance, action = function(pos, node, aoc, aocw) if aoc >= sneeker.spawn_mapblock_limit then return end -- check above target node pos.y = pos.y+1 if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then return end -- needs two vertical air nodes to spawn for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do if core.get_node(node_pos).name ~= "air" then return end end local llevel = core.get_node_light(pos) if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then return end local spawned = core.add_entity(pos, "sneeker:sneeker") if not spawned then sneeker.log("warning", "Failed to spawn at: " .. tostring(math.floor(pos.x)) .. "," .. tostring(math.floor(pos.y)) .. "," .. tostring(math.floor(pos.z))) end end })