local spawn_nodes = {} if sneeker.spawn_nodes ~= "" then if not sneeker.spawn_nodes:find(",") then table.insert(spawn_nodes, sneeker.spawn_nodes) else for _, node in ipairs(sneeker.spawn_nodes:split(",")) do local node = node:trim() if node ~= "" then table.insert(spawn_nodes, node) end end end end if #spawn_nodes == 0 then sneeker.log("warning", "no spawning nodes set, cannot spawn") end core.register_abm({ nodenames = spawn_nodes, neighbors = {"air"}, interval = sneeker.spawn_interval, chance = sneeker.spawn_chance, action = function(pos, node, aoc, aocw) if aoc >= sneeker.spawn_mapblock_limit then return end -- check above target node pos.y = pos.y+1 local pos_string = tostring(math.floor(pos.x)) .. "," .. tostring(math.floor(pos.y)) .. "," .. tostring(math.floor(pos.z)) if sneeker.spawn_require_player_nearby then local player_nearby = false for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do if entity:is_player() then player_nearby = true break end end if not player_nearby then return end end if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then return end -- needs two vertical air nodes to spawn for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do if core.get_node(node_pos).name ~= "air" then return end end local llevel = core.get_node_light(pos) if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then return end local spawned = core.add_entity(pos, "sneeker:sneeker") if not spawned then sneeker.log("warning", "Failed to spawn at: " .. pos_string) else sneeker.log("debug", "Spawned at: " .. pos_string) end end })