# Extra debugging messages. enable_debug_mods (Mod debugging) bool false # Determines whether or not a player must be close for spawn to occur. sneeker.spawn_require_player_nearby (Require player nearby) bool true # Distance in nodes a player must be for spawn to occur. # # Only used if `sneeker.spawn_require_player_nearby` enabled. sneeker.spawn_player_radius (Player detect radius) int 100 # Sets possibility for spawn. # # Rate is the inverted value (e.g. 1/value). sneeker.spawn_chance (Sneeker spawn chance) int 10000 # Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4). sneeker.spawn_interval (Sneeker spawn interval) int 240 # Sets the minimum light that a node must have for spawn to occur. sneeker.spawn_minlight (Sneeker min light for spawn) int 0 # Sets the maximum light that a node can have for spawn to occur. sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 # Sets the lowest position at which sneeker can spawn. sneeker.spawn_minheight (Sneeker min spawn height) int -31000 # Sets the highest position at which sneeker can spawn. sneeker.spawn_maxheight (Sneeker max spawn height) int 31000 # Limits the number of entities that can spawn per mapblock (16x16x16). sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1