local spawn_nodes = { "default:dirt_with_grass", "default:stone", } if core.global_exists("nether") then table.insert(spawn_nodes, "nether:rack") end core.register_abm({ nodenames = spawn_nodes, neighbors = {"air"}, interval = sneeker.spawn_interval, chance = sneeker.spawn_chance, action = function(pos, node, _, active_object_count_wider) if active_object_count_wider > 5 then return end if pos.y > sneeker.spawn_maxheight then return end if pos.y < sneeker.spawn_minheight then return end -- needs two vertical air nodes to spawn for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do if core.get_node(node_pos).name ~= "air" then return end end local llevel = core.get_node_light(pos) if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then return end core.add_entity(pos, "sneeker:sneeker") end })