87 lines
2.4 KiB
Lua
87 lines
2.4 KiB
Lua
-- Original code by Rui: WTFPL
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local time_hr = sneeker.time_min * 60
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local time_day = time_hr * 24
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-- Display spawn chance as percentage in log
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local spawn_chance_percent = math.floor(1 / sneeker.spawn_chance * 100)
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if spawn_chance_percent < 1 then
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spawn_chance_percent = "Less than 1%"
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else
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spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
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end
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sneeker.log("Spawn cap: " .. tostring(sneeker.spawn_cap))
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sneeker.log("Spawn chance: " .. spawn_chance_percent)
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sneeker.log("Spawn interval: " .. tostring(sneeker.spawn_interval) .. " (" .. tostring(sneeker.spawn_interval/60) .. " minute(s))")
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sneeker.log("Maximum light value for spawn: " .. tostring(sneeker.spawn_maxlight))
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local spawn_nodes = {"default:dirt_with_grass", "default:stone"}
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if core.global_exists("nether") then
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table.insert(spawn_nodes, "nether:rack")
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end
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core.register_abm({
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nodenames = spawn_nodes,
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neighbors = {"air"},
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interval = spawn_interval,
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chance = spawn_chance,
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > 5 then
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return
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end
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-- Check light value of node
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pos.y = pos.y+1
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local node_light = core.get_node_light(pos)
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-- Debugging spawning
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sneeker.log("debug", "Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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-- Node light level
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if not node_light or node_light > spawn_maxlight then
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sneeker.log("debug", "Node not dark enough for spawn")
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return
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elseif node_light < spawn_minlight then
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sneeker.log("debug", "Node too dark for spawn")
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return
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end
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-- Spawn range
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if spawn_minheight ~= nil and pos.y < spawn_minheight then
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sneeker.log("debug", "Position is too low for spawn")
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return
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elseif pos.y > spawn_maxheight then
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sneeker.log("debug", "Position is too high for spawn")
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return
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end
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-- Node must be touching air
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if core.get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if core.get_node(pos).name ~= "air" then
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return
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end
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-- Get total count of sneekers in world
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local count = 0
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for I in pairs(core.luaentities) do
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if core.luaentities[I].name == sneeker.mob_name then
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count = count + 1
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end
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end
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sneeker.log("debug", "Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
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if count >= spawn_cap then
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sneeker.log("debug", "Max spawns reached")
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return
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end
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sneeker.spawn(pos)
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end
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})
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