modlib/minetest/media.lua

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2021-08-29 11:41:10 +02:00
local minetest, modlib, pairs, ipairs
= minetest, modlib, pairs, ipairs
--! experimental
local _ENV = ...
setfenv(1, _ENV)
-- TODO support for server texture packs (and possibly client TPs in singleplayer?)
local media_foldernames = {"textures", "sounds", "media", "models", "locale"}
local media_extensions = modlib.table.set{
-- Textures
"png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb";
-- Sounds
"ogg";
-- Models
"x", "b3d", "md2", "obj";
-- Translations
"tr";
}
local function collect_media(modname)
local media = {}
local function traverse(folder)
local filenames = minetest.get_dir_list(folder, false)
for _, filename in pairs(filenames) do
local _, ext = modlib.file.splitext(filename)
if media_extensions[ext] then
media[filename] = folder .. "/" .. filename
end
end
local folderpaths = minetest.get_dir_list(folder, true)
for _, folderpath in pairs(folderpaths) do
local first = folderpath:sub(1, 1)
if first ~= "_" and first ~= "." then
traverse(folderpath)
end
end
end
-- Can't use foreach_value because order matters
-- TODO foreach_ipairs?
for _, foldername in ipairs(media_foldernames) do
traverse(modlib.mod.get_resource(modname, foldername))
end
return media
end
local paths = {}
for _, mod in ipairs(modlib.minetest.get_mod_load_order()) do
local mod_media = collect_media(mod.name)
for medianame, path in pairs(mod_media) do
paths[medianame] = path
end
end
media = {paths = paths}