modlib/minetest/texmod/dsl.lua

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local colorspec = modlib.minetest.colorspec
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local texmod = {}
local mod = {}
local metatable = {__index = mod}
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local function new(self)
return setmetatable(self, metatable)
end
-- `texmod{...}` may be used to create texture modifiers, bypassing the checks
setmetatable(texmod, {__call = new})
-- Constructors / "generators"
function texmod.file(filename)
-- See `TEXTURENAME_ALLOWED_CHARS` in Minetest (`src/network/networkprotocol.h`)
assert(not filename:find"[^%w_.-]", "invalid characters in file name")
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return new{
type = "file",
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filename = filename
}
end
function texmod.png(data)
assert(type(data) == "string")
return new{
type = "png",
data = data
}
end
function texmod.combine(w, h, blits)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
for _, blit in ipairs(blits) do
assert(blit.x % 1 == 0)
assert(blit.y % 1 == 0)
assert(blit.texture)
end
return new{
type = "combine",
w = w,
h = h,
blits = blits
}
end
function texmod.inventorycube(top, left, right)
return new{
type = "inventorycube",
top = top,
left = left,
right = right
}
end
-- As a base generator, `fill` ignores `x` and `y`. Leave them as `nil`.
function texmod.fill(w, h, color)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
return new{
type = "fill",
w = w,
h = h,
color = colorspec.from_any(color)
}
end
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-- Methods / "modifiers"
local function assert_int_range(num, min, max)
assert(num % 1 == 0 and num >= min and num <= max)
end
-- As a modifier, `fill` takes `x` and `y`
function mod:fill(w, h, x, y, color)
assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
assert(x % 1 == 0 and x >= 0)
assert(y % 1 == 0 and y >= 0)
return new{
type = "fill",
base = self,
w = w,
h = h,
x = x,
y = y,
color = colorspec.from_any(color)
}
end
-- This is the real "overlay", associated with `^`.
function mod:blit(overlay)
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return new{
type = "blit",
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base = self,
over = overlay
}
end
function mod:brighten()
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return new{
type = "brighten",
base = self,
}
end
function mod:noalpha()
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return new{
type = "noalpha",
base = self
}
end
function mod:resize(w, h)
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assert(w % 1 == 0 and w > 0)
assert(h % 1 == 0 and h > 0)
return new{
type = "resize",
base = self,
w = w,
h = h,
}
end
local function assert_uint8(num)
assert_int_range(num, 0, 0xFF)
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end
function mod:makealpha(r, g, b)
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assert_uint8(r); assert_uint8(g); assert_uint8(b)
return new{
type = "makealpha",
base = self,
r = r, g = g, b = b
}
end
function mod:opacity(ratio)
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assert_uint8(ratio)
return new{
type = "opacity",
base = self,
ratio = ratio
}
end
local function tobool(val)
return not not val
end
function mod:invert(channels --[[set with keys "r", "g", "b", "a"]])
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return new{
type = "invert",
base = self,
r = tobool(channels.r),
g = tobool(channels.g),
b = tobool(channels.b),
a = tobool(channels.a)
}
end
function mod:flip(flip_axis --[["x" or "y"]])
return self:transform(assert(
(flip_axis == "x" and "fx")
or (flip_axis == "y" and "fy")
or (not flip_axis and "i")))
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end
function mod:rotate(deg)
assert(deg % 90 == 0)
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deg = deg % 360
return self:transform(("r%d"):format(deg))
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end
-- D4 group transformations (see https://proofwiki.org/wiki/Definition:Dihedral_Group_D4),
-- represented using indices into a table of matrices
-- TODO (...) try to come up with a more elegant solution
do
-- Matrix multiplication for composition: First applies a, then b <=> b * a
local function mat_2x2_compose(a, b)
local a_1_1, a_1_2, a_2_1, a_2_2 = unpack(a)
local b_1_1, b_1_2, b_2_1, b_2_2 = unpack(b)
return {
a_1_1 * b_1_1 + a_2_1 * b_1_2, a_1_2 * b_1_1 + a_2_2 * b_1_2;
a_1_1 * b_2_1 + a_2_1 * b_2_2, a_1_2 * b_2_1 + a_2_2 * b_2_2
}
end
local r90 ={
0, -1;
1, 0
}
local fx = {
-1, 0;
0, 1
}
local fy = {
1, 0;
0, -1
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}
local r180 = mat_2x2_compose(r90, r90)
local r270 = mat_2x2_compose(r180, r90)
local fxr90 = mat_2x2_compose(fx, r90)
local fyr90 = mat_2x2_compose(fy, r90)
local transform_mats = {[0] = {1, 0; 0, 1}, r90, r180, r270, fx, fxr90, fy, fyr90}
local transform_idx_by_name = {i = 0, r90 = 1, r180 = 2, r270 = 3, fx = 4, fxr90 = 5, fy = 6, fyr90 = 7}
-- Lookup tables for getting the flipped axis / rotation angle
local flip_by_idx = {
[4] = "x",
[5] = "x",
[6] = "y",
[7] = "y",
}
local rot_by_idx = {
[1] = 90,
[2] = 180,
[3] = 270,
[5] = 90,
[7] = 90,
}
local idx_by_mat_2x2 = {}
local function transform_idx(mat)
-- note: assumes mat[i] in {-1, 0, 1}
return mat[1] + 3*(mat[2] + 3*(mat[3] + 3*mat[4]))
end
for i = 0, 7 do
idx_by_mat_2x2[transform_idx(transform_mats[i])] = i
end
-- Compute a multiplication table
local composition_idx = {}
local function ij_idx(i, j)
return i*8 + j
end
for i = 0, 7 do
for j = 0, 7 do
composition_idx[ij_idx(i, j)] = assert(idx_by_mat_2x2[
transform_idx(mat_2x2_compose(transform_mats[i], transform_mats[j]))])
end
end
function mod:transform(...)
if select("#", ...) == 0 then return self end
local idx = ...
if type(idx) == "string" then
idx = assert(transform_idx_by_name[idx:lower()])
end
local base = self
if self.type == "transform" then
-- Merge with a `^[transform` base image
assert(transform_mats[idx])
base = self.base
idx = composition_idx[ij_idx(self.idx, idx)]
end
assert(transform_mats[idx])
if idx == 0 then return base end -- identity
return new{
type = "transform",
base = base,
idx = idx,
-- Redundantly store this information for convenience. Do not modify!
flip_axis = flip_by_idx[idx],
rotation_deg = rot_by_idx[idx] or 0,
}:transform(select(2, ...))
end
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end
function mod:verticalframe(framecount, frame)
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assert(framecount >= 1)
assert(frame >= 0)
return new{
type = "verticalframe",
base = self,
framecount = framecount,
frame = frame
}
end
local function crack(self, name, ...)
local tilecount, framecount, frame
if select("#", ...) == 2 then
tilecount, framecount, frame = 1, ...
else
assert(select("#", ...) == 3, "invalid number of arguments")
tilecount, framecount, frame = ...
end
assert(tilecount >= 1)
assert(framecount >= 1)
assert(frame >= 0)
return new{
type = name,
base = self,
tilecount = tilecount,
framecount = framecount,
frame = frame
}
end
function mod:crack(...)
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return crack(self, "crack", ...)
end
function mod:cracko(...)
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return crack(self, "cracko", ...)
end
mod.crack_with_opacity = mod.cracko
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function mod:sheet(w, h, x, y)
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assert(w % 1 == 0 and w >= 1)
assert(h % 1 == 0 and h >= 1)
assert(x % 1 == 0 and x >= 0)
assert(y % 1 == 0 and y >= 0)
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return new{
type = "sheet",
base = self,
w = w,
h = h,
x = x,
y = y
}
end
function mod:screen(color)
return new{
type = "screen",
base = self,
color = colorspec.from_any(color),
}
end
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function mod:multiply(color)
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return new{
type = "multiply",
base = self,
color = colorspec.from_any(color)
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}
end
function mod:colorize(color, ratio)
color = colorspec.from_any(color)
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if ratio == "alpha" then
assert(color.alpha or 0xFF == 0xFF)
else
ratio = ratio or color.alpha or 0xFF
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assert_uint8(ratio)
if color.alpha == ratio then
ratio = nil
end
end
return new{
type = "colorize",
base = self,
color = color,
ratio = ratio
}
end
local function hsl(type, s_def, s_max, l_def)
return function(self, h, s, l)
s, l = s or s_def, l or l_def
assert_int_range(h, -180, 180)
assert_int_range(s, 0, s_max)
assert_int_range(l, -100, 100)
return new{
type = type,
base = self,
hue = h,
saturation = s,
lightness = l,
}
end
end
mod.colorizehsl = hsl("colorizehsl", 50, 100, 0)
mod.hsl = hsl("hsl", 0, math.huge, 0)
function mod:contrast(contrast, brightness)
brightness = brightness or 0
assert_int_range(contrast, -127, 127)
assert_int_range(brightness, -127, 127)
return new{
type = "contrast",
base = self,
contrast = contrast,
brightness = brightness,
}
end
function mod:mask(mask_texmod)
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return new{
type = "mask",
base = self,
_mask = mask_texmod
}
end
function mod:hardlight(overlay)
return new{
type = "hardlight",
base = self,
over = overlay
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}
end
-- Overlay *blend*.
-- This was unfortunately named `[overlay` in Minetest,
-- and so is named `:overlay` for consistency.
--! Do not confuse this with the simple `^` used for blitting
function mod:overlay(overlay)
return overlay:hardlight(self)
end
function mod:lowpart(percent, overlay)
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assert(percent % 1 == 0 and percent >= 0 and percent <= 100)
return new{
type = "lowpart",
base = self,
percent = percent,
over = overlay
}
end
return texmod, metatable