modlib/init.lua

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-- Silence builtin/strict.lua
setmetatable(_G, {})
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-- Lua version check
if _VERSION then
if _VERSION < "Lua 5" then
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error("Outdated Lua version! modlib requires Lua 5 or greater.")
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end
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if _VERSION > "Lua 5.1" then
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-- not throwing error("Too new Lua version! modlib requires Lua 5.1 or smaller.") anymore
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unpack = unpack or table.unpack -- unpack was moved to table.unpack in Lua 5.2
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loadstring = load
function setfenv(fn, env)
local i = 1
while true do
name = debug.getupvalue(fn, i)
if name == "_ENV" then
debug.setupvalue(fn, i, env)
break
elseif not name then
break
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end
end
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return fn
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end
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function getfenv(fn)
local i = 1
local name, val
repeat
name, val = debug.getupvalue(fn, i)
if name == "_ENV" then
return val
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end
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i = i + 1
until not name
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end
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end
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end
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-- TODO get rid of code duplication
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local function get_resource(modname, resource)
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if not resource then
resource = modname
modname = minetest.get_current_modname()
end
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return minetest.get_modpath(modname) .. "/" .. resource
end
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local function loadfile_exports(filename)
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local env = setmetatable({}, {__index = _G})
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local file = assert(loadfile(filename))
setfenv(file, env)
file()
return env
end
local components = {
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mod = {},
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class = {},
conf = {},
data = {},
file = {},
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func = {},
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log = {},
minetest = {},
number = {},
player = {},
table = {},
text = {string = "local"},
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threading = {},
vector = {}
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}
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modlib = {}
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for component, additional in pairs(components) do
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local comp = loadfile_exports(get_resource(component .. ".lua"))
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modlib[component] = comp
for alias, scope in pairs(additional) do
if scope == "global" then
_G[alias] = comp
else
modlib[alias] = comp
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end
end
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end
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modlib.conf.build_setting_tree()
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modlib.mod.loadfile_exports = loadfile_exports
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_ml = modlib
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--[[
--modlib.mod.include("test.lua")
]]