modlib/player.lua

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forbidden_names = {}
function register_forbidden_name(name) forbidden_names[name] = true end
function unregister_forbidden_name(name) forbidden_names[name] = nil end
minetest.register_on_prejoinplayer(function(name)
if forbidden_names[name] then
return 'The name "' .. name .. '" is not allowed as a player name'
end
end)
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playerdata = {}
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defaults = {}
playerdata_functions = {}
function delete_player_data(playername) playerdata[playername] = nil end
function create_player_data(playername) playerdata[playername] = {} end
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function init_player_data(playername)
modlib.table.add_all(playerdata[playername], defaults)
for _, callback in ipairs(playerdata_functions) do callback(playerdata[playername]) end
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end
function get_player_data(playername) return playerdata[playername] end
function get_property(playername, propertyname) return get_player_data(playername)[propertyname] end
function set_property(playername, propertyname, propertyvalue) get_player_data(playername)[propertyname] = propertyvalue end
function get_property_default(propertyname) return defaults[propertyname] end
function set_property_default(propertyname, defaultvalue) defaults[propertyname] = defaultvalue end
function add_playerdata_function(callback) table.insert(playerdata_functions, callback) end
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function get_color(player)
local sender_color = player:get_properties().nametag_color
if sender_color then
sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b)
else sender_color = "#FFFFFF" end
return sender_color
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end
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function get_color_table(player)
local sender_color = player:get_properties().nametag_color
return sender_color or { r = 255, g = 255, b = 255 }
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end
--! deprecated in favor of modlib.minetest.colorspec
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function get_color_int(player)
local sender_color = player:get_properties().nametag_color
if sender_color then
sender_color = sender_color.b + sender_color.g * 0x100 + sender_color.r * 0x10000
else sender_color = 0xFFFFFF end
return sender_color
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end
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
create_player_data(playername)
init_player_data(playername)
end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
delete_player_data(playername)
end)
function datatable(table, default)
table = table or {}
default = default or {}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
table[name] = table[name] or default
end)
minetest.register_on_leaveplayer(function(player) table[player:get_player_name()] = nil end)
return table
end