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Add experimental minetest.media module
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@ -5,7 +5,8 @@ for _, value in pairs{
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"luon",
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"raycast",
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"schematic",
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"colorspec"
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"colorspec",
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"media"
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} do
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components[value] = value
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end
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56
minetest/media.lua
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56
minetest/media.lua
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@ -0,0 +1,56 @@
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local minetest, modlib, pairs, ipairs
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= minetest, modlib, pairs, ipairs
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--! experimental
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local _ENV = ...
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setfenv(1, _ENV)
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-- TODO support for server texture packs (and possibly client TPs in singleplayer?)
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local media_foldernames = {"textures", "sounds", "media", "models", "locale"}
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local media_extensions = modlib.table.set{
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-- Textures
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"png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb";
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-- Sounds
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"ogg";
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-- Models
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"x", "b3d", "md2", "obj";
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-- Translations
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"tr";
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}
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local function collect_media(modname)
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local media = {}
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local function traverse(folder)
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local filenames = minetest.get_dir_list(folder, false)
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for _, filename in pairs(filenames) do
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local _, ext = modlib.file.splitext(filename)
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if media_extensions[ext] then
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media[filename] = folder .. "/" .. filename
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end
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end
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local folderpaths = minetest.get_dir_list(folder, true)
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for _, folderpath in pairs(folderpaths) do
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local first = folderpath:sub(1, 1)
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if first ~= "_" and first ~= "." then
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traverse(folderpath)
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end
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end
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end
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-- Can't use foreach_value because order matters
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-- TODO foreach_ipairs?
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for _, foldername in ipairs(media_foldernames) do
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traverse(modlib.mod.get_resource(modname, foldername))
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end
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return media
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end
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local paths = {}
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for _, mod in ipairs(modlib.minetest.get_mod_load_order()) do
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local mod_media = collect_media(mod.name)
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for medianame, path in pairs(mod_media) do
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paths[medianame] = path
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end
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end
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media = {paths = paths}
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